Art of War (X-Wing 2.0) Review


Welcome to another review of some of the exciting and shiny things that AoWS are force pulling… (not sorry) out at the moment. Today I am going to be looking at two products, the new X-Wing 2.0 Movement templates and also the Core token set. Linky To Them

I am not going to go over what is in the movement set as, basically its all the straight and bendy bits you need to fly some spaceships!

But something worth flagging up is the (a)massing of tokens in the token set…

  • 10 Shield tokens
  • 5 Focus tokens
  • 5 Evade tokens
  • 5 Charge tokens
  • 5 Target Lock tokens
  • 3 Force tokens
  • 3 Stress tokens
  • 3 Ion tokens
  • 1 Jam token
  • 1 Tractor Beam token
  • 1 No Fire token
  • 1 Calculate token
  • 1 Reinforce Front token
  • 1 Reinforce Back token
  • 1 Cloak token

So nearly 50 tokens that should help cover most uses in-game, probably only time it is going to greatly impact is if you have a TIE swarm or you like to run stressed a lot. But on the whole most lists you are not going to be too worried.

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Ahhh jiggy bag heaven, look at all the shiny things waiting to come out (for those just starting out the bags are the resealable kind, so be careful with the staples as its handy way to keep everything together).

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So I got the Rebel set of templates a nice blue, I am a particular fan that you get numbers and squares/pips to denote which template is which. A nice touch also you get 3 measuring widgets so makes it easier to check distances rather than being (me) clumsy and whacking ships around trying to aim with the cardboard 3 zone one you get in the core set.

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Look at all the colours like playing with skittles!! As already mentioned you get a healthy amount of tokens in the set and with plenty of colour involved shouldn’t be too hard to pick out the one you need (I like purple ones)

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Something that is obviously really important is that the acrylics match those of the official sets you get in the core set. I am happy to report that all the movement templates are spot on.

You wont have any issues there, well unless you are a S&V player and want to cheat 😉

On the whole the tokens are also spot on although for obvious reasons some of them don’t quite match shapewise but size they are a great fit. So shouldn’t get lost on the table or will get as lost as the cardboard ones 😀

Finally, they like all your acrylics a splash of paint and they are going to look so so much better than the cardboard ones (and will last a significant time longer).

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Overall

So for 8.99 for the tokens and 12.99 for the movement sets you are getting a steal for the quality they bring to the table. Really if you are going to be looking up some acrylics for you induction into the ways of 2.0 then please check out AoWS the guys are top-notch and at prices that keep a Yorkshireman happy you know that makes sense 😉

 

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Art of War (Star Wars Legion) Review

Welcome to a review of some of the exciting and shiny things that AoWS are force pushing… (not sorry) out at the moment. Today I am going to be looking at their SW:Legion Core token set. Linky To Them

Price – £15.99
Its a huge bag of everything you could want for some pew pew Legion fun, first a list of what we are looking at getting…

  • 8 Order tokens
  • 6 Objective Bases (and enough Rebel/Empire coloured holograms for them)
  • 10 Suppression tokens
  • 6 Aim tokens
  • 6 Dodge tokens
  • 6 Standby tokens
  • 6 Condition tokens
  • 4 Panic tokens
  • 12 Victory tokens
  • 2 Ion tokens
  • 10 Single wound and 4 Triple wound tokens
  • 3 Vehicle Damage tokens

Which handily is what you get in the Core box for Legion more or less. Now I am going to be greed and will be using these all for myself 😀

Which means I am going to have plenty for games.

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So nice baggy of goodies, as always from the chaps from AOWS. Something that is a nice touch and I have never seen before is a little sheet of paper telling you how to add colour to recesses which is really helpful for those that haven’t dealt with such tokens before or if like me never realise if you leave the backing paper on it makes it much easier…

So once we have all the tokens out we get a lot and it is also so very pretty. I particularly like the objective markers as the light hologram for whichever faction controls is a great. Plus, everything is pretty snug you wont get wonky markers during the game.

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But how do the compare to the FFG punch-out cardboard tokens. Well on the whole they match them pretty damn well. with most of them actually being the same size. Yes the likes of the wound markers are smaller but you also get the number on them (well 1 or 3, with the 3 being bigger as well) which makes it easier during games anyway.

I would have liked my suppression markers to be a little bit bigger but that is the only little complaint I have. Mainly as I am really bad at missing markers after games..

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So once all edge painting is done, the tokens look amazing.

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Overall

I really like the set and it is going to cover most peoples uses (yes the command tokens may not match perfectly with some more advance lists but for now they are spot on).

Obviously not future proof with some of the wild and wacky things FFG could drop in the future but for now and for the price you can not go wrong with this set.

Plus its shiny acrylic….SHINY!!

Brood Starter Box Review

Its been a while but wooohoooo new shiny models 🙂
This time we get to have a look at the new Brood starter box for Dark Age. With all the genetic freaks (the need to do a Scott Steiner model) that you could wish for.

As always with these newer boxes we get a 500pt force out of the box and I think a pretty decent starting point for any Brood player. Hell you could get by with just this box if you wanted…..but that isn’t going to happen in this hobby 😉

So without any fanfare time to have a look.

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So the box art is nice and something I have come to expect from these boxes, likewise the painted models look sexy. Dam those talented gits!!!

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So cracking open the box everything is well package and this box is stuffed to the gills with shiny. You get 8 models in this box which is one of the healthier model counts for Dark Age starter, unusually for these boxes however you don’t get what we could consider a ‘leader’ model but you do get plenty of grunt in the box.

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Also from other boxes I have looked at this is the first all non-metal box I have got to play with! It also the only box with the newer flat bases rather than the deep ones. Now onto the shiny models..

Ratchets

Perhaps the biggest changing models from the original models. Although to be honest we are seeing a lot more organic feel to the Brood anyway. With one of the ratchets weapons actually part of its arm.

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The models themselves are really nice, low part count which is always nice. The plastic of these models does need superglue (not plastic glue) to put together.

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Really dynamic feel to the model, which I think sort of has a nod towards to zombies with the stance like the they are not completely sentient which is really cool for the faction.

Sawblades

The huge shift in design of the faction continues with the Sawblades. These guys are massive and the shield is amazing! Again low part count means they are really a joy to stick together!

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Grists

More Organic conversion on the grists as their gun becomes part of them. A few more pieces for these guys, although I am unsure why the legs needed to be separate!

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Really talented painters are going to have a field day with these models, the potential the sculpts give. Look at all the sinews on the arms etc really very nicely done!!

Broodhounds

The black sheep of the box, the models themselves are very cool and have an Avatar feel about them. But they are gap city when built compared to the rest of the box, you will need to spend some more time dealing with gaps with this guys.

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The number of parts is not horrendous levels but compared to the rest of the box a certain step up.

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Overall

The continuing goodness of these starter boxes is incredible. For those starting out you cannot go wrong, yes those long toothed gamers may already have most of the parts of these boxes.

These new box sets are great value for what you get in them, a fully functioning army that gives you access to a fair amount of the rules in the game. Finally, the family photo with everyone together..

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So for the cost of most starter sets you get yourself a full working list. Yes it may not be super super competitive but with this game you are still going to win some games. As it is mission led and you only need a couple of lucky rolls and things even the biggest things are going down!!

Now for those in the UK I cannot recommend my tame supplier enough Leodis Games, he does great work with the malifaux community and is working hard to do the same for Dark Age as well. Go give them a try you wont be disappointed 🙂

Guild Ball Review

Kickstarters!! They have produced some hits and some misses in its short history, but the wargaming industry has exploded due to this type of funding, which has been both a curse and a shining light all at the same time.

Today I will be talking about one of the shining lights.

Guild ball produced in the UK (literally from the conception of model to production, printers, developers of rules all within the UK), which has delivered with a few hiccups lots of shiny models and rules to their backers and also retail.

Without any bad publicity (Relic Knights anyone?) and with a greater furore now surrounding it from backers and more importantly non-backers (me) than I expected for a fantasy football game.

I now will never mention Kickstarter again (in this post)!! So let’s have a little review of all things Guild Ball shall we?

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Mystic Spirits Review

Welcome to today’s post, which is a review of the latest expansion book out for Freebooters Fate – Mystic Spirits.

Carrying on with a similar theme from other FF reviews I will be looking at the  Fluff; Miniatures; Rules/Mechanics; Price and a Summary.

Fluff – Carrying on from Deep Jungle, we see the pirates still enjoying their ownership of Longfall. While the Armada are running some guerilla warfare from the jungles. The goblins are starting their nation with the help of 2 orcs!! The Brotherhood continue their work and the Amazons are getting Angry (angrier). All this and we have to deal with The Cult and their walking dead.

Miniatures – As always the models look stunning and the characters the have generated make the world so much more enjoyable to play. Although as with Deep Jungle not everything is available yet as anything beyond artwork.

The Book – Another cracking book from the FF guys following the same size as Deep jungle and as always some amazing artwork and as mentioned good fluff (always positives).

The main focus other than new models is the new magic rules you can use in games, which brings me nicely to the mechanics section 😉

Rules/Mechanics

Basically the new ‘powers’ work like the equipment cards in which case you purchase them for your magic user at the cost indicated. There are 4 different themed areas of magic which you may only have access to a couple of them through the faction you are playing.

All these powers are known as Loas and you buy like you do the equipment cards (review). There can be additional costs in-game as some of the Loas need blood, so your character may need to take some damage at the start before you even use the power.

The mechanism works in a very similar way to which a normal duel takes place but with an added layer of complexity based on what you are trying to cast. The basics you can see in my review week of Freebooters HERE. Although it is a straight 3 on 3 card duel unlike a normal one..

On top of this you now need to be lower or equal the invocation value of Laos for it to succeed. This is done by working out a total based on various things such as LoS, how much the duel weakened the invocation or if the caster got the preferred characteristic through.

So how does it work all Loas have a specific characteristic (RE: a like torso, head for a normal duel; here we have Sober etc..). Now it is possible to block this as in a normal duel, however the opponent may not/can’t block it fully but they can weaken it by matching to the offerings on the card.

See below we have additional pictures of a chicken and a candle, matching these means you have weakened. Once all cards are played you can work out if the Loas was succesful based on the modifiers mentioned!

That was a whistle top tour as I didn’t want to spoil too much 😉

But what is clear is that you do not want to add these powers into the game until you have the game mechanics down, they are very much for the seasoned player. As the added complexity could get confusing for a newer player..

New Card Deck – Alongside the new book, there is also a card pack I recommend you pick up as well. If you are new to the game then get this set over the normal hand set as you get duplicate cards that work with both the magic use and normal combat (which is very handy).

On top of that you get more equipment cards that are optional extras (Check out my review HERE).

But the main use of these cards is to have the magic spells in easy format rather than using the book all the time.

What you get for your money – As always a cracking product by FF and certainly worth it for anyone wanting to take their pirate experience further. How could you not want to when the choices for adding Voodoo Magic is too good to pass up 😀

Summary – A great book that adds so much to the Freebooters Fate world, which is all you can ask for 🙂

Sally 4th Castle Wall Review

So after doing the War Chest Review I also got a nice surprise of a castle wall section plus hoardings.

Like the war chest kit, the wall comes in a handy baggy with picture of finished product with the instructions on the back.

After cracking open the kits with have a great selection of mdf pieces 😀 for pieces of wood they really do get a decent amount of detail out of them. Be interesting to see how they paint up.

The hoardings I admit were a touch frustrating just because the bits are a lot more fiddly than the actual wall, but we got there in the end.

Finished product does end up looking pretty good

As you can see the hoardings has a lot of struts going on at the back (wonkiness related to them not being glued down yet).

Overall a fun little kit that makes a decent start for a castle wall although I would have liked it to be a bit wider perhaps as you would need a fair number of the wall sections to get a decent castle 😀