Dropfleet Commander Token Review

Hello all been a while I did a review and while my main photo editing software is still playing up figured I need some content 😉

Handily I have just the thing to hand, the great guys over at LaserForge part of the The Model Exchange site has some really nice token sets for dropfleet commander. Which can only be a good thing with all the tracking you need to do.

The do some lovely ship trackers but in this review we are going to be looking at some other shiny things.

First up the Range Finder set – £12.95

Its available in various colours as you would expect, it comes with plenty of stuff which is great for the costs.

  • 8″ Movement ruler
  • 45 and 90 deg turn keys for both small and large bases
  • Blast Radius keys for when things go BOOM
  • Place Holders for bas types

I have the nice light blue acrylics the quality is great all the lines are nice and deep (for adding colour) and the numbers/lettering are done well also.

20170130_212001

The turn keys fit perfectly around the bases making for nice snug turning. The only issue I have is if you want to turn a ship in the middle of lots of other ships as the are pretty chunky.

20170130_212338

20170130_212306

This obviously helps with the place holder keys so you can clear the cluster so you can turn, with much less fuss.

20170130_212103

Altogether and great little set to make playing that little bit easier and is also cool looking.

Next we have the Asset pack – £5.95

Which has oodles of tokens that cover all your needs for the second phase of the game. You are going to be swimming in infantry, tanks, and bombers etc. in this pack, the full list is

  • 4x Defence Batteries
  • 8x Tanks
  • 4x Triple Infantry
  • 6x Single Infantry
  • 3x Torpedo
  • 7x Bomber
  • 7x Fighter

20170130_211616

Like all the packs you can have either MDF or acrylic my examples are MDF as I plan to do some painting on them eventually.

Obviously these are pretty large tokens which do take up more real estate on the clusters but really it helps as all the shapes are different enough to make instant spotting the board much easier.

20170130_211845

While the remaining tokens all look cool and are nice and functional.

20170130_211829

20170130_211707

As mentioned about the size of these tokens, the only one that may cause a little problem is the triple infantry marker as you can see its a pretty big’un.

20170130_211855

Despite the sizing of these tokens they are great value for the number you get and well who doesn’t like adding to their painting pile by painting some tokens as well 😀

Finally we have the Sectors pack – £3.95

Again I went with the MDF ones as these will be easy to paint up to match the sector colours, the pack contains:

  • 3x Military Sectors
  • 3x Comms Station Sectors
  • 3x Power Plant Sectors
  • 4x Commercial Sectors
  • 8x Industrial Sectors

20170130_211740

These are spot on to replace the cardboard tokens with no issue.

20170130_211503

Overall, these are really nice and have easily to tell what they are from the clear picture design which is always a win! A spot of colour will further extend this.

So altogether these are great little sets for anyone wanting to dip their toy into Dropfleet Commander and well worth looking at for their quality and price.

Zipp-a-Dee-Doo-Dah Review

Welcome to my review of the latest of the shiny new Malifaux masters to drop to retailer. It’s the Sky Pirate himself Zipp.

So the box is as usual the sexy shiny that we know and love from Wyrd, they do good artwork that really captures the models. Although never understood why the Totems never gets to be on the front as well..

zipp-13

This box came with the near monthly bonus model but we will ignore that as it isn’t a gremlin 🙂

Zipp

First up the sprue for Zipp, this is actually a pretty easy model to put together! No stupid small pieces this time for a gremlin :O

zipp-9

I love the plume of smoke it is so very cool and much bigger than Merris’s one which makes sense as masters are always better :D. With plenty of detail including the little flames as well.

zipp-3

On the whole the model is really good as far as detailing goes, I have to admit the face is a little soft but not too bad really.

zipp-4

Altogether he want together pretty well with no major issues

zipp-5

Earl

We are 2 for 2 now with easy to put together models, the chain is a little tricky as it connects to both legs in a pretty dynamic way.

zipp-7

Would you mess with him? Certainly knows how to swing that spanner and to be clear that spanner has killed a Mech Rider for me 🙂

zipp-21

zipp-20

As I said the only issue I was with the chain, which meant I made a mistake with the legs but that gap is my rubbish handywork not the model..

The First Mate

Silurids are cool, well turn it up to 11 and give one a hat and an anchor…because why not.

zipp-8

Now 3 for 3 in the box for easy builds!! Admittedly the feet are separate pieces but still he went together nicely.

zipp-1

Such a lovely model, I think this may be my favourite of the box, a really menacing model with just enough comedy done with the clothes.

zipp-2

The contact points to the base are the only issues with this model, we are talking knuckles and balls of feet here so be careful.

Iron Skeeters

Now we hit the problems, these guys are tricky with lots of small parts and spindly bits as well.

The legs are long and will be a pain to transport while the grappling hooks come in more than 1 part (1 hook section is seperate o_O).

zipp-10

zipp-11

zipp-12

In the end I didn’t add the legs to the models as I built them because, 1. painting purposes and 2. I like them without anyway. Idea of metal missiles that can’t stop makes me smile.

zipp-14

zipp-15

So although tricky Skeeter1 went together OK the eyes as you can see don’t sit very well and I will need to make some adjustments to them. Picture is just so I can show some of the issues you may encounter, likewise thr sprue connection point on the mouth piece is delicate so you will need to be careful.

zipp-16

zipp-17

Skeeter 2 was the easiest one to put together just because the pieces where bigger and the grappling hook isnt in a swining motion so can be tucked away nicely.

Although we still suffered from the 2 part head we seem to get with gremlins..

zipp-19

zipp-18

Skeeter3 was OK to build except that grappling hook, I just can’t say how much I hate those grappling hooks!! GRAPPLING HOOKS

Group Shot

Because everyone needs a bad group shot 🙂

 

zipp-6

Overall

The models are immense and Wyrd continue to make some absolutely stunning models. However they can be tricky to build in some cases but this box is some much better than previous ones I have dealt.

Zipp is here and he is fabulous.

You can get Zipp at great value from our sponsors, Leodis Games. Click the button to go see the shiny.

img_5794

The Roots of Magic Model Review

Welcome to a review of the Roots of Magic models (as promised in the rules review HERE).

So I managed to get my hands on 3 of the wizards from the different houses, to start with the models are all resin and on the whole are 1 piece as well (only the Friar had an arm separate).

The quality and detailing on these models are amazing, its been a long time since I have played around with any model with such lovely crisp detailing! Plus the advantage of resin on models like this is hardly no clean up!

Friar Sarpeth – House Acedia

First up the Friar who has such a fun pose, “come here friend I have nothing behind my back…”

As you can see the detailing is pretty damn good, I mean look at the face…Look at it!!!

20161206_195135

Robes in general are fun to paint as you can go to town on the blending and this is certainly no exception. Now it does show you the sculptors are pretty damn good when they can make such a simplistic model look cool.

20161206_195141

Luther Draxos – House Durant

Next up is Luther and he is a very different from the Friar. Armoured up to the gills. Now he was probably the worse for flash of the 3 wizards I have but as you can see it’s not really difficult to clean up.

20161206_195148

Again we see lots of nice little details which is different from the Friar especially on the shoulder pads and the hammer. Really intricate I am sure my ham-fists can mess up the painting…

20161206_195152

Hephescus Zantt – House Myrke

Finally we have Zantt who is the busiest model we are looking at due to his cloud? of skulls. Like the others the flash is minimal with the only work I will need to do is to the shoulder section.

Now because the cloud os so prominent it can draw the eye the most but the little details on Zantt are really nice from the belt of many pouches to the cloud drifting round towards his torso.

Gives a real feeling of movement.

20161206_195200

He is certainly going to be a challenge to paint but perhaps the fun one as you can really go to town with the OSL. The sculptors have done ana amazing job of keeping the cloud and cape separate enough that the casting doesnt emerge and you end up with soft detailing.

20161206_195204

Overall

A great selection of models from the range and boy are they sexy, if the guys continue with this the whole range is going to be amazing!! All the details are sharp and cast well, these are great products and would be good for any system you could care to think of but why do that when the Roots of Magic rules are free..

You can check out the game HERE but also they are moving into the last day or 2 of the Kickstarter to introduce the apprentices into the game. You can see it HERE, go check it out they are so close to funding.

The Roots of Magic Review

Welcome to the latest review, this time we are going to be looking at the Roots of Magic game.

This is a really interesting game as the developers are taking a very slow and steady growth for the game.

Yes, eventually we are going to see a skirmish game emerge but at the moment we have a very small game which is going to be great to round out a gaming night when you have some spare time or just fancy something quick! Why this is, well we are going to be doing some Wizard duelling . Yep its time for some one on one fireballing 😉

Fluff

The fluff is based around a world of magic (go figure) in which the power that Wizards can use is drawn from the roots of the World Tree. These ‘roots’ are everywhere on the world (called Mellorian). With each of these roots being a different type of magic, this means we have different  magics and as such different houses of magic (the factions).

If you want to read more there is plenty on the website.

Miniatures

They look amazing and you can go to town on them as you only have 1 wizard 🙂 stay tuned for model reviews coming soon.

Rulebook

Only a pdf at the moment but it wont be too heavy to print out as it only comes in at a super light 30 pages. It is well laid and as a bonus it is a living rulebook, so changes are going to be easy to keep on top of but most important its FREE!!!! 🙂

Quick Lowdown

There are ranks in the game but currently we only care about Wizard level. Check out the Kickstarter which introduces the Acolyte level, which also increases the model count to 2. Premeasuring is allowed, which is very much the norm these days and makes sense you don’t see many wizards guessing how far to throw a spell!

The game is played on a 2×2 board but as part of that there is a duelling circle (12”) in centre of the board. Where I would imagine is going to see a good chunk of the action. Unusually the game uses D10s which is something I haven’t seen too much off, but more dice isn’t a problem.

Stats

The stats of a character are spread a couple of headers, we have the character cards then action cards which hold abilities/attacks for the model.

So what stats do we have then?

  • Affiliation – Which faction the model is from.
  • Rank – Mentioned above.
  • Keywords – These are generic rules to keep the front of the card cleaner (all Wizards have Magic as keyword for instance, which you read about on the back of the card).
  • Move – Distance in inches they can move.
  • Defence – How hard it is to hit the model, number is associated to the dice roll that needs to be rolled to hit the model, with the usual equal or above needed.
  • Will – the leadership/willpower stats used for initiative rolls it is also used to see if a model actually dies when they reach 0 wounds.

Rolling under the models Will minus 2 then they keep fighting on 1 wound, which is great idea as lets face it who hasn’t met a wizard who refuses to admit they got beaten.

  • Sovereign Cost – Most games have a cost for models, this is It for Roots of Magic.
  • Artefact Limit – This is the number of artefacts allowed to be attached to the model.
  • Power Limit – Maximum number of Power Tokens (see later) that a model can store.

All models have a Zone of Control (ZoC) which is 1” around the model anyone can enter this but if an enemy leaves the ZoC then you get a free attack against them as they leave. (As expected you can’t charge while in an enemies ZoC). You may also make ranged attacks in the ZoC but suffer a penalty for doing so, but you can’t target an enemy while a friendly model is in their ZoC.

Action Points/Power Tokens

Before going into the action cards a quick look at how you go about doing them, models generate Mundane Action Points (MAPs) and Power Tokens (PTs) that you can spend during their activation.

All models get 3 MAPs per activation and this is standard for all models, while Power tokens are variables and can vary from turn to turn but only to a maximum allowed on the model (Power Limit).

During a models activation the MAPs must be spent before PTs can be spent. This means that as you go through your activation you can do up to your 3 MAPs and whatever PTs the model is storing, you can however spend a mix of these if you don’t have enough MAP to cover the cost.

The type of actions are what we would expect really;

  • Walk – move your MOV value
  • Charge – Double MOV towards target with free swing at the end. (costs 2 AP)
  • Interact – Depends on the scenario what the cost is.
  • Concentration – Gain a concentration token (different number of tokens allowed depending on rank). These tokens allow you to add 2 extra dice to an action you are about to do (once per action) for a boost to get the action to occur.
  • Attacks/Abilities – Variable as we will see.

Action Cards.

These contain the abilities/attacks for a model both types follow the same layout for ease of use. So what do we see with either of these action types?

  • Name – Name of the action
  • Cost – This is the cost in MAPs/PTs to do the action, there are 2 variations of cost.

A single number [2] is the cost of points be it MAPs or PTs to use.

While [2/3] means that you most spend 2 points to activate the action but you most also have at least 3 points left on the model after the initial spend as a ‘store’. This is a way of showing a wizard storing energy to keep the action going

  • Type – Some additional Keywords for the action
  • Number of Allowed Dice – the number of dice you will roll *shock* there are some effects which may change this number, you can’t take an action that the dice number is 0.
  • If an attack then you need to beat the opponents defence, OR..
  • Target Number – This is seen for abilities and is the dice roll needed to succeed.
  • Requirements – Things that need to be met to allow the action to happen, be it LoS, Range etc.
  • Effects and Description – This could be damage if an attack or a condition, basically the outcome of a success of the action.

Applying Damage

In Roots of Magic you can aim an attack at an opponent and it could range from a tickle to taking an arm off this is based on the number of successful hits that are generated. There are 4 levels of damage from attacks so the level of damage is capped in the game so even when dice spike it wont change the game on a single roll.

So each attack does a set amount of damage seen in the description of the attack, we then get bonus damage based on the number of hits.

  • 1 Hit – causes Stun which gives the model hit the Burdened condition (so everything costs more 1ap to do than normal).
  • 2 Hits – causes a Light wound – 1 damage.
  • 3 Hits – causes a Medium wound – 2 damage.
  • 4+ Hits – cause a Severe wound – 3 damage.

So you roll really well you can a decent bonus but you are not going to evaporate a model on one attack.

Turn Phases

Are what you expect in a game:

  • Ready phase – Reset your MAPs and gain PTs based on Nexus Points and Source Stones (see later)
  • Focus phase – If you have acolytes on the board the wizard can take PTs off the acolyte for themselves.
  • Initiative phase – Highest roll wins initiative for the turn (draws the highest Will stat wins)
  • Activation phase – Do battle things
  • Maintenance phase – clear up time for conditions etc.
  • Tally phase – Scenario scoring.

Nothing to stressful here and all makes sense.

Terrain

Terrain features in the game are you would expect in any game (not broken don’t fix). So we have the usual broken (rough) ground  to dangerous and also hazardous ground.

While we have Levels of terrain for cover and LoS purposes and the terrain offers the usual effects we see such as cover being harder to hit and slowing down on the broken ground.

What is interesting is this is the handling of cover as it grants a condition to the model. This ties everything up into a set of rules which I sort of like. I havent seen this sort of thing before but feels pretty intuitive.

Power Token generation

So Power Tokens we have seen are important as they are a variable in the game resourcing of what a model can do BUT how do we get them?

Nexus Points – These 40mm markers are placed depending on scenario. They block movement (unless you can fly) for models and count as terrain for placement of in-game effects. Basically we are talking big magic rocks

The models then have Source Stones, about their person (except House Qing and the Diabolists, they have other means) which are really just amulets/rings etc.

These allow the models to access the Nexus points, Wizards and Acolytes can use Greater stones while all over model types are stuck with the standard less shiny ones.
What this means in-game is a model gains a power token a turn regardless of position on the board. However if near a Nexus point they can draw additional PTs from it depending on the scenario (standard is 2).
The standard stones can also do what greater ones can do but the model needs to be base contact with the Nexus point to gain the additional PTs.

So you have this balancing point leave your Nexus Point to go smash face BUT then the next turn you are going to maybe not be as productive as you have less PTs or if you can push an enemy away from their point to mess their plans up. It’s an interesting rule and will be another layer of tactical placement of models.

Conditions

Lots of attacks/abilities can hand out Conditions onto the target; all these conditions are cumulative IF applied several times.

There are the usual debuffs and buffs you would expect from slowing models down to making them re-roll etc. there is even a transmute condition which I want to see in action 🙂

There are a few options but I wont go into them, could talk for days..

Overall

A great little game that nicely sits in a place that would be held for a quick card game.

Pros

  • The model count is low 😉
  • The rules are free
  • Very quick to pick up and then play
  • Spiking dice (lucky buggers) are not going to run away with the game

Cons

  • Over to quickly
  • D10s are not the most popular dice about
  • No printer friendly rules at the moment (looks stunning but makes printers cry)

Terrain Shed Beckys Diner Review

Welcome to my latest review, this time I get to play with some of the new Terrain Shed products.

This is from Ascension range that we have already dipped into with the apartment block. This time we are going to look at Beckys Diner.

So the packaging is functional with a new shiny topper That the Bendy Board/Terrain Shed guys have got their hands on.

Next the parts we have lots of MDF (good thick robust MDF) and also some of the ‘Grey Board’ which we are seeing more of which help add little extra details without burning all the MDF apart.

Very nice looking kit!

BIG warning be very careful with the neon sign. It can be tricky to get the part out of the frame, a sharp knife and patience are a must.

Apart from that channel, the rest of the kit goes together incredibly fast with no messing about and little fuss.

Like the other review the grey board just adds that little more detail that makes the whole thing pop. Plus will make painting it more fun, can anyone say menu boards/signage round the outside? Yes?! Will go for it I am not that good a painter..

For added niceness we also have a roof that comes off and gives up a little counter and plenty of room for models/scatter terrain for whatever your needs are.

The roof fits snugly and wont come off unnecessarily during games.

It’s also worth pointing out the little details like the tiled floor and the supports in the corners means you can feel and see the quality in these kits.

Finally the scale shot, with the bacon delivery waiting for breakfast

Overall

Price – £12

Like the Apartment Building already reviewed, the kit is amazing value for what you get and I can’t think of something similar to this on my travels.

Once painted up it will make a nice little piece of terrain in a lot of games (although expect this to appear in my BMG games soon 🙂 ).

Terrain Shed Apartment Building Review

Welcome to my latest review, this time I get to play with some of the new Terrain Shed products.

This is from Ascension range, I suppose we can call it early America feel. First up is the Apartment Building.

So the packaging is functional with a new shiny ‘topper’? That the Bendy Board/Terrain Shed guys have got their hands on.

Next the parts, we have lots of MDF and also some of the ‘Grey Board’ which we are seeing more of which help add little extra details without burning all the MDF apart.

Now for some gratuitous close shots of some of the detailing the TS guys are getting. Some brick work on the main building

Some of the Grey Board for the boarded up windows, some great texture on something so thin.

Overall the build was easy and the building went together like a dream and is incredibly sturdy feel to it.I built this with the help of a 4yo to give you an idea how easy it is…

Although I must admit in my excitement that I didn’t add the internal grey board for added detail as well I got excited….certainly didn’t forget.

Nice variation on each side, with you adding which details you want to.

The grey board really does make a huge difference to MDF terrain. I am looking forward to what this stuff can help the TS guys to pull off (no pressure 😉 )

As you can see the internal grey board pieces you remember to add can make a big difference to the overall feel of these buildings.

wp-image-1426383373jpg.jpg

A little scale shot for everyone, how a large big and gremlin got up there we are not going to delve to deeply into….

Overall

Price – £14

There are 2 options available for the same price derelict or not..

For the price this is amazing and can easy help fill out a 3×3 board with only a couple of buildings. They are imposing and if you put the effort in it should be feasible to make the roof come off etc. If you are so inclined.

But I am lazy so solid block of MDF for me 🙂

You are going to struggle to find this sort of terrain at this price and quality so go pester the TS guys and check out the expanding range they are getting into.