All this was taken from Steamforged with a bit of my own thoughts thrown in ;)
The new toys on the block. These gargantuan models look amazing and everyone is praying that the rules match up to the same inspection. So what do we know up to now?
DISCLAIMER – All the information below is gathered from whipsers in the wind and secret notes passed around – as such it could/could not be true so take it with a pinch of salt!
Focus – They can be allocated 3 focus a turn like a regular warjack. Unless they have special rules they don’t generate their own focus per turn and they also cannot be Jackmarshalled.
This makes sense I suppose although I did have something in mind along the Behemoth sub-cortex with each ‘side’ of the colossi being separate due to more advance cortex being used. Jack marshaling could have been fun…
Battlegroup – They are counted as part of the battlegroup and classed as a Huge Based Warjack – all very important for what spells effect them.
Interesting that they are very much identified differently suppose we could see future casters that love to use them. Maybe the eeNemo?
Damage – Little confusion here but the basics are this: Damage wraps within left/right arc grid then transfers to the next once full, d6 to determine column. If an attacker has its base in both the left/right arc they can choose which side to damage. Back arc you can also choose the left/right arc.
Continuous effects, damage without a point of origin and damage not from an attack, etc. are basically randomised with a 2 step process.
Makes sense, but will be interesting to see it in practice.
Attacks – First up power attacks that come in 2 forms:
- Power Swipe – Open Fist needed, basically a Slam without the direct line restrictions/movement.
- Sweep – Thresher like attack
The Colossals can also make ranged attacks while engaged like Battle Engines.
They all have 2″ Reach as standard.
I am surprised they have given them reach…it makes sense I just didnt think about it :)
- SPD 4, ARM 20
- 2X P+S 22 Fists
- Main Gun RNG15, AOE 4, POW 15 Crit. Devastation
- Small Guns (4 of) AOE 3, POW 12
- Creeping Barrage: Can put down 4 AOE 3″ Covering Fire Templates within 12″ of itself that cause POW 6 to anyone entering/ending movement in them
That is some scary looking stats I did notice that it appears you can use all the weapons in one turn which is crazy. Part of me feels that you have to choose between which gun type you will use that turn. No idea if that is fair or balanced it is just a gut feeling I have..
Kraken – Cryxian spoilers ahoy:
- SPD 5, ARM 20, MAT 6
- 4″ Reach on Melee Arms P+S 18
- Big Gun RNG 16, POW 14, AOE 3
- Meat Grinder ability allows the Kraken to gain corpse tokens (up to 3) each giving it +1 STR
That is some nice stats for the Kraken this pleases me ;) oh to have snipe on a Cryx caster :D