M3E First Thoughts

So had first go of M3E open beta last night, it was Bayou (Wong) vs Ressers (Seamus).

The good news is this is still very much Malifaux.

Everything is all very familiar which is great as you all know I have always loved me some faux.

The tweaks to the ruleset are welcome, such as max 6 card hand will mean you can’t have a quarter of a deck in your hand. This is going to ensure the resource management part of the game is exactly that rather than a hording mechanism.

Now card draw is still a very powerful ability but it’s power is mid-turn when your control hand is depleted rather than the start to ensure you have cards.

The addition markers/conditions that have been added I am also a fan of, the extra effects floating round mean that hopefully we see more conciseness (its a word.. ) as every faction won’t need 3 different named effects that do the same thing.

What will take some getting use to is what they do and remembering that πŸ™‚

 

This then apparently opens the door for more themed mechanisms for keyword crews, example being Wong and his crew handing out all the glowy. Which is a nice extra mechanic. I have concerns that if every crew has a named marker/condition it is going to get confusing but hopefully it won’t be too bad as it is based on crew keyword. So more linking of crew X with Condition/Marker X than just to a faction.

The tweaks to schemes and strats is interesting with schemes being 2 VP max. Score once during the game and once at the end.

So I think some still need tweaking as detonate charges needs 2 markers within 2″ of an enemy. This is harder to do than you think when the 4″ rule between scheme markers is still there.

Something I will say is if you are coming back as a haggered Old Fauxer (totally hashtagging that), relearning the game.

Start with an unknown master first, as familiarity will cause more confusion as nothing plays exactly the same anymore. the flavour might be the same but the recipe and how to get there will be different. Took us about 3 hours toΒ  get through 3 rounds, with much wait he does what now?!

Looking forward to more faux again now though.

P.S. One gripe is we know the cards are going portrait, however at the moment they are still landscape in the beta and its just a little difficult to deal with (but that is the one issue I have at the moment)

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Sonnia Theme Idea

So it’s been a long time since I have spoken about malifaux. Games are always cyclical and I think faux could be coming back.

Helps we have new players and I won a Sonnia crew in a raffle. The gremlins I will always love and they have me right back on that track (yes, yes I know AoS drops this week. Yes I know I can’t help myself).

Anyway I got thinking about a theme for this Sonnia crew that would give me a small compact force but still allows some options.

So I went looking at the 2-player starter and well the guild half is all witch hunters as well. This plus the good Doctor and Nurse are always nice fits into a Sonnia crew.

So that got me thinking could I use the rest of the box and I am not so sure. An orderly is nice but not sure about the rest of the NB bits. Then I need a doctor model but alas McMourning is dual faction so not the best idea.

So then I thought why not use the next best thing. Rafkin the little scamp in his scrubs just needs a suitable weapon (need to check if the chainsaw is still with my TTB kit) and then the next is the Nurse…..why not just use a nurse and then the extra one can be an orderly. OK we are onto something here.

So the theme;

All my Sonnia games are going on in her head! As she has been sectioned into the malifaux asylum.

So the painting I am aiming for almost cartoony so I am going to try cell-shading so blocks of colour no blending going on.

I may add chains to her but not sure. Her totem and the witchling stalkers are going to be painted as ghosts.

I am hoping to source a puppet wars model for the effigy to be her childhood toy.

Rafkin, nurse and orderly are painted as you would expect. The witchling thralls are other patients.

If I go with the emmissary I am going with the idea that is an imaginary friend. So perhaps a headless form of the actual model (Sonnia is broken after all) or thinking something akin to the ghost of future Christmas..

The witchling handlers and Mr Hopkins I am trying to figure out what to do. Almost see the handlers as asylum sercuity staff.

While Sam is perhaps a “spirit guide” come to save Sonnia from herself so he is slightly disembodied.

Any thoughts are welcome or more ideas πŸ™‚

Also thinking the sewer bases as they can be made to look clinical but still bonkers..