Fallen (Grey) Knights First AAR

So against a relatively balanced mix Tyranid list. The Grey Knights came up short, twas a brutal game but much was learnt.

Dreadknights are as nasty as you would expect.

I did like the double fist with incinerator build. Gives me the combat output you expect but the Incinerator gives me some range damage while also not needing to worry about moving.

The Grandmaster DK, did what you would expect as well.

Voldus is a beast that is all.

Apothecary I cant score as he died very quickly to a Mawloc.

Paladin ancient is a must and I think I needa second. Also love the relic banner for the super smite.

Brother captain alas I cant score due to a trygon. But his smite extended was nice.

Paladins did well and nearly one shotted the trygon which was pretty epic.

Stormhawk was left pretty much aloneso couldgo about being a pain but hitting in 4s makes me sad.

Finally the troops I liked both the terminators and the strike squads but my main problem is their cost. I feel for what they are they shouldnt he sat on objectives all game. They are takers not sitters in my eyes for their price.

So my take homes from my list abd thr army in general;

Playing elite armies is hard, even harder in 8th due to the love of hordes/alpha strikes.

I dont have much horde removal, I was able to deal with everything else once in combat but hordes are a pain.

Smite phase…..pyskic phase i mean is pretty good do wish that a good roll offered more than just 1 mortal 😦

Speaking of mortal wounds after playing Death Guard having no answer to them AND having so little numbers my word do they hurt.

I feel I need some allies, not a huge fan of the idea but I think i need a deployment area fire base that can sit their maybe offer bubble wrap potential and sit in objectives. Plus if they can add some command points even better.

So my inital thought is Guard or Ad Mech. Now Ad mech are cooler looking bit Guard give me more bodies and cheap lascannons.

Both would give me more modelling options as traitors to add to the Fallen Knights.

Any thoughts / suggestions are welcome.


Fallen Knights Emerge

So get to rock the Grey Knights side of my fallen knights.

Will be against Tyranids more than likely, really interested to see how things go.

So my list is the following and lets me have 7CP.

1 Nemesis Dreadknight with fists, teleporter and Heavy Incinerator

2x 5 man Strike Squads, both woth Falchions, D Hammer and Psilencer.

Terminator unit with Falchions, Warding Stave, D Hammer and Incinerator.

Stormhawk with Lastalon and Typhoon ML.


Paladin Ancient


Brother captain

GM in DK fully loaded

3 Paladins with Falchions and D Hammer.

Almost on the nose at 1999pts, I am expecting the internet to cry out as I havent maxed on the DK and I have terminators in there. But i want to take stuff what i like and see how things go.

Toying with what to add in terms of allies as well. Tzeentch daemons are looking nice for 1k sons so thinking how to merge those into Imperium side of things. So thinking Traitor Guard which would help as theu make super cheap choice for bodies on the ground.

Any thoughts welcome as always.

WIP Fallen Knights and Help Needed

So I said to myself that I would use the blog as a more living blog, rather than just showing what I have painted I would show the process a little more.

With that in mind I have been working on my Fallen Knights, a cross-faction army for 40K which I can use as Grey Knights and as 1k Sons as and when I choose, with hopefully the least amount of effort or different models.

I am working towards the GK side of things as I have that codex 🙂 So here is a WIP shot of one the guys and the look I am going for!

Admittedly it is WIP but you get my bonkers idea. Thoughts are welcome 🙂

My big problem at the moment is how to apply this scheme to this!!

I was thinking tentacles and warpflames etc. on one side of the ship, but I am currently unsure so any help/ideas would be welcome! 🙂

A little GK battle report

Grey Knights VS Tau – 1000 points

Warning: This is a quick report with numerous proxying occurring please forgive me!!

So been a while since I have done a written battle report but thought would be nice to do another! This time it was all about having a go with the Grey Knights and I will admit now it was a silly list I picked! Especially at 1000 point but I was interested to see how so few models could cope in the 40k universe!

Surprisingly well really (you will have to see how well)!! Although I think it was my bad luck and lack of experience with space marines means maybe this list could have done better!!

So to the lists we go;

Grey Knights

Draigo (told you it was a silly list)

5x Terminators with mix of the free weapons and a Psycannon

4x Paladins again with mix of weapons and a Psycannon

Stormraven with Lascannon and a teleporter homer

Like I said daft list but think it could be fun, general idea is to move Draigo and Paladins in Stormraven to where I want them then get out and teleport in the Terminators. Hopefully bring the pain!!!


2x Cheap HQ battle suits with various things and shield drones

Both with 2x Bodyguards with same weapons as HQ I want to say fusion things and plasma wotsits but who knows!!

4 units of 6x Fire warriors

Hammerhead with Railgun and Burst cannons

Mission – Seize Ground with 3 Objectives (paint pots) and deployment is pitched battle

Deployment – Grey Knights go 1st and Tau cannot steal initiative

Turn 1.1

The Storm raven moves forward and deposits Draigo and his Paladins who the shot and kill 4 fire warriors (this becomes a theme).

While the Storm ravens mass fire takes out one shield drone on one of the HQ battle suits.

Turn 1.2

The Tau actual move!!! Mainly as he had spread himself out so much! Then comes the firing which actually wasn’t too bad!

After the smoke had cleared Draigo had taken a wound and the Storm raven was stunned!

Turn 2.1

The Stormraven shakes off its stunned effect and goes about immobilizing the Hammerhead and kills 3 Fire warriors

Draigo and Paladins kill another!!!

While the Terminators deep strike in and don’t do anything really!!

Turn 2.2

More movement by the Tau mainly to capture the other objectives! Then came the shooting!!

Which resulted in 3 wounds on the Paladins (none killed though) you will be amazed by the number of invulnerable saves that were made!!

Turn 3.1

I hatched a plan since the Battlesuits would always be too far away from my troops, I decided that Draigo and Paladins would get back into the Stormraven.

While the Terminators moved up for better shooting (BIG mistake on my part).

Shooting resulted in the Hammerhead being shaken and the 3 more Fire warriors dying from another squad causing them to flee!

The Terminators did nothing!!

Turn 3.2

The fire warriors running rallied 😦

That was it except for more movement by the remaining Fire warrior unit!

Then came the shooting!!! All those invulnerable saves made last turn came back this! All the terminators died and died horribly!!

Turn 4

Some shocking shooting my the Storm raven meant that only 1 more fire warrior died so out of 4×6 fire warriors 3 units are down to 2 each!

The Tau player didn’t do much except claim an objective with their remaining full unit.

Turn 5

More poor shooting by the Stormraven did nothing!!

While the Tau player finally immobilized the Storm raven and one of the battle suit units blocked the path to the closest objective so the Draigo and the Paladins had no choice! (that and we wanted to see them in combat)

Turn 6

Nothing happened but the combat between the Battle suits and Paladins.

Which resulted in 2 wounds on all 3 Battle suits and the shield drones destroyed, while the Paladins took one wound back?

With that the game ended with the Tau holding one objective with a unit above half strength!


Despite being a daft list I thought it performed well considering my lack of tactical prowess! As I really should have started in one corner and eat my way through the Tau from one end to the other!!

But he played the numbers game well and spread his force out to cover all the objectives I was always going to struggle! To take them all out especially with my rolling (except for turn 2 invulnerable saves).

I can defiantly see the fun in an all terminator/paladin army but certainly not at 1000 point! I would defiantly consider a lot more power armoured grey knights next time!

Maybe I should think up a 1500 point Draigo build……

A look at the Dreadknight

After playing around a little with the Grey Knights Codex I thought I would look at the elephant in the room! The DreadKnight!!

No hang on that’s wrong

mmmh that’s better but still not right!!!

First up the stats;

WS – On par with Paladins

BS – Average

S – On par with standard Dreadnought

T – High enough not to ID except in special conditions (can be hurt by mass fire)

W – About right for Monstrous Creature

I – Average but good for Monstrous Creature

A – Not at all really

Ld – He is a Space Marine

Save – This really is very nice considering it’s a Monstrous Creature! Standard Termie rules!

So overall we have a pretty decent guy who can go toe-to-toe with most things and at least do some damage!

Psychic powers;

Hammer Hand – This can go 2 ways either it is going to be very helpful or absolutely useless!! Just depends on what you give to your Dreadknight (Big sword or not) and the ruling on the DOOMfists if they do double strength or not (we shall leave that can of worms)

Dark Excommunication – Only useful against Daemons! But very hand if against such things!

The Guns;

Heavy Incinerator (cheapest gun) – It’s a strong heavy flamer and like all such things help removes those pesky hordes!

Heavy Psilencer Gatling Gun – A lot of shots with reasonable range but low strength and no AP! Means even with the number of shots not as effective as the other choices!

Heavy Psycannon (most expensive) – Highest strength of the choices with a large blast and rending make this a nice choice to have around!

Your choice of guns depends if you want to go cheap-as-chips OR you want to keep the mid-range power that Grey Knights bring!

The melee weapons;

DOOMfists – As standard pretty decent just a case of the whole interweb argument on do they double strength!!

Daemon Hammer – Pretty cheap to get hold of a thunder hammer on a Monstrous Creation!

Great Sword – More expensive then the Daemon Hammer but being able to re-roll everything is very nice!!

The Other;

Personnel Teleporter – Very expensive but if you have the points  it is a nice way of getting right in the oppositions face but you can’t assault so having some sort of gun is preferable! Although holding them back to capture objectives can also be handy late game!

Some thoughts;

So how does it fair against a Dreadnought well like all Monstrous Creature it can be taken down by mass fire unlike the Dreadnoughts which need to strong stuff to destroy it!

But on the flip side the Dreadknight will keep going until it gets put down which is not too bad really considering he is more survivable than other Monstrous creatures due to the terminator armour!

It won’t lose any combat effectiveness if you go for 2 guns as you still have your fists unlike dual weapon Dreadnoughts!

It works well with the Grey Knights (as it should) and makes a great support option for them or just a relatively cheap target for your opposition ignoring the all your Grey Knights!

The model;

Ok initially I really didn’t like it at all! But it has grown on me! I am still not sure on the concept of it but having seen one in the flesh it is not bad!

Just VERY different from what we have seen before! A one of a kind and hopefully it will stay that way and we don’t see any other craziness anytime soon!!

As a last little thing thought I would share one of my favourite conversions of the Dreadknight very battletech!!

So what are your thoughts on it then?