Dark Age Arena of Death part 2

Welcome to the second Dark Age Arena of DEATH!! Post, continuing from the first post and the Skarrd Cup we are moving onto the other faction prize.

Rules the same (200 points and not a character). This time we are playing with the Dragryi and their big guys, which with the rules set is the 4 big Elementals which has to be pretty damn cool.

The coliseum for the competitors is the same (18” gap between models and no terrain and 8 rounds of combat), we are ready to go!

 

Welcome to Round 1 of the Dragryi Jawbone Cup in which the Ice Elemental takes on the Fire Elemental.

Fire being the hot-head (yes I went there), charges forward ready to get to grips with Ice, stopping short knowing it has a decent range chance! Ice moves into for the kill, but subjects itself to some fire sprayed at it, becoming on fire but not taking any further damage.

As it gets to grips with the Fire elemental great clouds of steam come of the clashing pair! As they pull apart briefly Fire has taken some damage as a large chunk of falls as it harden into stone..

(Wound count 4-6)

Clearly slightly annoyed by the start, Fire begins to rip chunks of Ice resulting in some large parts of Ice falling apart like the glacials of the northen seas.

Heavily wounded and still burning Ice presses home after the shock of the flurry by Fire. But in the end the burning was proving to great and it resulted in a few misses by ice. It did manage some telling blows onto Fire but it was not enough and fire continued to rage reducing the Elemental to nothing but a puddle!.

FIRE ELEMENTAL WINS

Welcome to Round 2 in which the Storm Elemental takes on the Shadow Elemental.

 

Storm drifts forward and readies itself for dealing with the Shadows tricks, Shadow gladly accepts the challenge moves to crush the Storm. Unfortuanetly for Shadow it is hit by the full force of wind and takes damage before it gets into combat with its enemy. Alas the buffeting it suffered menat that Storm could easily sidestep its almost clumsy attack.

(Wound count 4-5)

 

Shadow tried to hammer home the small amount of momentum it hadn’t loss from the Storms attack. Although scoring a critical hit against storm and some additional damage it suffered a strange stumble from the swirling winds across the arena meaning it wouldn’t bring its full complement of attacks into Storm.

Storm sensing a chance plunged itself into Shadow and managed even more damage but it too seem to be struggling at times with darkness also forming around the arena.

(Wound count 2-3)

 

Shadow continued to hammer onto the Storm hoping to land a mortal wound onto the air itself and amazingly it almost manged it but didn’t have the energy to finish the job. Storm clearly suffering from some malaise and the coming darkness could not land a single blow onto the Shadow!!

(Wound count 2-1)

 

Storm with the spells that bind it together slowly failing made one last gambit to land the killing blow, but alas it could only count 1 landing blow. With that done the Shadow slowly finished Storm at its leisure to leave nothing but a breeze.

SHADOW ELEMENTAL WINS

Welcome to the final round, in which the Fire Elemental takes on the Shadow Elemental.

 

So Shadow having dealt with its cousin so ‘easily’ surged forward to expunge the light from the competition. Amazingly showing unseen before patience Fire moved forward and sprayed fire over shadow. Perhaps surprised by this Shadow couldn’t avoid the heat and was left charred in places.

(Wound count 4-5)

 

Shadow using all its tricks moved in to take the attack to Fire and like Ice before found the Fire surrounding it to difficult to deal with and couldn’t land any blow to Fire but more of its self was burnt further.

Fire not wanting to let Shadow gain any upper hand set about punishing Shadow and lay about it in brutal fashion. Then at the last moment the Shadow simply disappeared. Leaving and annoyed but victoous Fire.

FIRE ELEMENTAL WINS

It advances forward as the representative of the Dragryi faction.

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Dark Age Arena of Death

Welcome to the Dark Age Arena of DEATH!! (*thunder and lightning*), so a bit of fun we are going to have ourselves a little sport in the shape of some one-on-one hacking and slicing!

The competitors have been carefully chosen with some strict rules about who can take part (200 points and not a character). Which leaves us with a selection of monsters to watch. Interesting a couple of (sub)factions have lots of choice so we are going to first work on the finding a champion for each faction.

But first the rules, we have the coliseum for the competitors to go at each other with (18” gap between models and no terrain and 8 rounds of combat), it is set-up and ready to go!

The first rounds of DAAD! Is going to be to see who is going to be the Skarrd Champion, between the 4 Abominations and the Juggernaut

Round 1 of the Skarrd Cup in which the Blood abomination takes on the Decay Abomination.

 Decay blinks first and comes rampaging forward and stops closer to Blood and readies itself for the carnage to come. Blood smelling something red charges forward with murder in mind but before it can get too close Decay lets rip with its ranged weaponry.

But whats this? There appears to be something wrong with its gun…….O.M.G! Something is really wrong, some sort of malfunction has occurred and all but blown the gun to nothing but a charred stump! Things can only get worse as Blood makes into swinging range and proceeds to cut two huge chunks out of Decay with some of the shrapnel pieces embedding itself into the skull of the Decay pilot

What a spectacular start for Blood surely there is no way back now for Decay?!

(Wound count 6-2)

Blood continues it enraged attack onto the wounded Decay, but in its frenzy it only manages to make one telling blow onto Decay and pays for its misses with several tubes and power couplings failing due to the maniacal flailing and malfunctions.

Decay sensing a possible weakness tries to strike down Blood but its life force is slowly ebbing away and it is only able to deal a small amount of damage.

(Wound count 3-1)

Decay desperately strikes out hoping to catch Blood out and it almost succeeds with two hits finally finding their mark the last one critically so. But it still isn’t not enough as Blood swings one last time to completely remove the Decay pilot as a bloody stain.

 

BLOOD ABOMINATION WINS

Round 2 of the Skarrd Cup in which the Toxic abomination takes on the Horde Abomination.

Horde ambles forward reading itself for the coming of Toxic, which comes it does but due to the distraction of the shooting from Horde there is nothing but a draw between the abominations.

(Wound count 6-6)

Horde starts it attacks into the distracted Toxic opponent, with a few of the swings proving almost deadly to Toxic. The stunned Toxic goes on the defensive and makes some parrying blows into the Horde managing to also hand back some of the damage it has also taken.

(Wound count 3-4)

The Masochist that is Horde decided to take its chance to enrage itself and try for more swings into Toxic. But with the enraging of itself, it manages to cause even more damage onto itself. Clearly the pilot will need replacing if it survives, it almost comical fashion with Horde writhing in its own self-harming rage Toxic cannot even land a decent blow!!

(Wound count 3-2)

The Horde clearly has malfunction completely as it can gain control of its limbs. Seeing this Toxic advances menacing and finally puts the Horde out of its misery

TOXIC ABOMINATION WINS

Round 3 of the Skarrd Cup in which the Toxic abomination takes on the Juggernaut.

Toxic deciding to take the fight to Juggernaut, it readies itself for the beast to come forward! And forward it comes brushing aside the incoming shots from Toxic and manages to get a glancing blow onto Toxic for an explosive start to the round.

Juggernaut continues its assault thrashing Toxic viciously before clearly hitting something important and sending Toxic into a poisonous cloud of destruction!

JUGGERNAUT WINS

Welcome to the final round of the Skarrd Cup in which the Blood abomination takes on the Juggernaut.

Blood not learning from its brothers in earlier rounds, moves towards the Juggernaut and readies itself for the Juggernaut! This time the Juggernaut is hurt from the shooting of Blood and the gaping wound it suffers clearly causes more damage as the pair clash in the middle of the arena!

(Wound count 4-6)

 

Blood having stunned the Juggernaut in round 1 continues its attack but clearly something is wrong with the mechanical parts of blood being so close to the Juggernaut. It does manage to land some telling blows onto the Juggernaut but several systems are clearly failing and some viscous black liquid is seeping out of several rents in Bloods armour.

The Juggernaut clearly in its small minds senses the damage Blood has sustained due to its Malfunctions is enough to finish the job and it does so with a horrendous roaring sound as it splits Blood in half.

JUGGERNAUT WINS THE SKARRD CUP.

It advances forward as the representative of the Skarrd faction.