Category Archives: Miniatures

Beared-itorial

Hope you are enjoying the Meat the Butchers posts about Guild Ball :)

I have been busy with real life this week so yeah worst post ever :P

Still need help with McMourning for MacMillan so if you can please do :)

Hobby This Week

Done a guild ball demo via Vassal this week. There may be more done before the week is out but who knows.

Apart from that I have been rubbish with hobby recently still coming down from post tournament painting. So really not much to say this week lol

Make sure you check out my sponsors the always friendly if in South ‘Yorkshire’ gaming store the Outpost where you can get 20% off RRP on their site.


Bendy Boards Mob Football Review

Those lovely chaps over at Bendy Boards have been very busy recently and have managed to get some lovely counter/templates/markers that you can use in your Guild Ball games.

I have a selection to cover, so lets get to it;

Kick Template

First up the incredibly useful Kick Template, Guild Ball  has a lot of kicking in it…be it the ball or each other!! For those odd times you kick the ball this will help loads. Its small enough to not get in the way and makes your life so much easier :)

Well finished like all the BB products, just generally excellent!

I will say I have all the MDF versions of the BB products mainly as I love the smell of it. However you can get some lovely coloured plastic ones as well in a whole rainbow of colours. Players choice ;)

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A special thanks to my lovely assistant for this, Merris LaCroix (as I don’t have any GB models yet, can’t decide but that is a different problem). Nice and snig and as you can see not much space taken up.

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Scatter Template

Like the kick template you will need this when the ball scatters off anything but a kick. Like the Kick Template it is a good size not only to see the clear numbers but also shouldn’t impact board coverage in the hurley burly world of GB.

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The ball sits on a 30mm base and the base fits nicely into the centre hole with little gap, means it is pretty easy to place then move the ball accurately with little disturbance.

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Momentum Tracker

A mass of bits….que the A-Team music and let’s get building!!

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Oooo look at that shiny Momentum/score tracker. Once the glue is set we are good to go and it is a nice little piece. The dial movement is free and easy while it still feels chunky for even the biggest fingers!

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As many will know I am great advocate for the BB boys they do some great stuff, but this little counter has really really impressed me. I have one of their Malifaux turn/score counters and I love the usefulness of that product. This one however is just as useful BUT the build quality and feel of it is million times better (which takes some doing). Lee has really stepped up his game with these new products and it shows.

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Influence Counters

Influence markers this things are a great they look the part with the nod towards looking like balls. One pack is enough to cover any normal game (for one player). It is so important to keep track of your influence especially with so many ways that the numbers can change during a game/turn looking at you Masons and Morticians!

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They are also a nice size that they will not get into the way even if you don’t stack them!

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Conditions Set

Like the influence markers, conditions are very important (Alchemists may need more than one set).

It covers the 4 main conditions and I believe outside of certain team builds you will have enough markers to keep you going which is important.

As I have said (broken record) they are finished well and the text is in a nice easy to read font even at distance. You will also get some larger tokens to use on the those larger bases models.

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As Merris shows they fit snuggly to a base, anything that reduces the footprint of in-game tokens is a good thing in anyones book and you can’t get much snugger that these bad boys, perhaps a favourite blanket and hot chocolate…

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Intercept Template

Finally the Intercept Template, now this is an odd one as I truly believe you wont need this in a casual game (personal standpoint) as you should be able to agree with your mate whether a ball is intercepted or not.

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However in a tournament or more general competitive play, this will be very helpful as it removes any arguments about it. Does the base cross the template? Then ball is intercepted job done the length is actually very good as it can double as a movement ruler as well. Most models normally are not going to move or kick further than 8” (yes I know some can). So if you forget your tape measure this will also do the job for you.

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Overall

If you are playing Guild Ball, then you want these products! No ifs, buts, maybes all of them are useful and make the game easier. They are priced really well be it for the cheap MDFs (yes I live in Yorkshire and yes the tightfistedness is catching) or the lovely clear plastics. Bendy Boards have the options so go onto their website and pick some bits up for yourself. Tell them Bear made you do it, it’s usually my fault.


Guildball

docbungle:

A seperate view :)

Originally posted on Play it like beatdown:

Hi folks,

As I said last time, here’s another post! This time it’s not strictly scientifically valid (as my posts usually are… *cough*), but I thought I’d chat about Guildball, the new “ooooh shiny” on the block. If you’re on twitter you will probably have seen tons of people tweeting pictures of their snazzy painted teams, and there are one or two little tournaments being mentioned already too. I’m definitely not jealous. I won’t talk about the mechanics of the game etc as others (such as docbungle) have done that extremely successfully already, and I would just be repeating them.

I also haven’t actually played the game yet… but if there’s one thing I’ve learnt from mainstream media, it’s that you don’t need to know anything about a topic to make some highly opinionated discussion about it.

Around this time last year I backed the kickstarter for Guildball to…

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Beareditorial – Grumblin Gremlin Tournament Report

So that was Grumblin Gremlin at the Grid.

My first time at the Grid and its a fine little gaming area, I would imagine can be cold in winter as with all these industrial park units. But with the hosts being Scottish I doubt complaining would work ;)

So how did I do? well in the end I came 10th out of 16 and a result of 1-2 with a VP diff of 0. But losing to 2 top 20 players I don’t think is an embarrassment.

Round 1

Connor Barker (@Proximocoal) playing his Gremlins. I lost 9-6.

I used the list I had planned;

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While Connor had Ulix and 3 warpigs!!!

I took Protect Territory and Power Ritual and scored max points for both but didn’t get a single one for the strategy. In the end not taking into account close deployment was my downfall. Warpig charges first turn are a thing apparently!!

I also got too greedy trying to wait for the chance to ‘bury and stand on the marker play’ with Hannah but didn’t happen so in the end wasted 2 points on an Upgrade I didn’t use!! Note to self stop being greedy and use the upgrade as is!!

An enjoyable game for sure but lessons learnt about close deployment (in casual games generally just do normal deployment or flank).

Round 2

Was against a nice man called Nick. He was rocking a 10T crew lead by Lynch. I was looking forward to this as I love lynch in 10T. I won the Game 9-2

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My list consisted of the same as above but I dropped Lazarus for Bishop (with Oathkeeper). I realised just as we were about to deploy that the Strategy was Interference which is the Reconnoiter alternative NOT Turf War one (Blasts bit pointless when you spread out).

In the end the only thing left for Nick was an Illuminated sat on for the Outflank points.

With the deployment being Flank with it made sense to take Breakthrough, as it was in a way easier BUT my second scheme was Bodyguard and I didn’t get far enough away with my Librarian to score full points for it.

Nick was lovely and a joy to play and once he gets his head around Brilliance will be hard to deal with. That and if his cards give him a break.

Round 3

So this was an Outcast off against the very good Maria! She took Jack Daw and I lost 9-5 in the end I scored full for Breakthrough but only managed 2 points with Spring the Trap!

Went for the slingshot Viks, plus student of conflict, double trappers and Korpsmen instead of ronin and Vanessa. Wanted lots of minions as they didn’t give away points as much (didn’t work).

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In the end, my cards where not great and Maria knew what to do to my Viks crew she pulled me apart relatively easily. In the end I failed to kill anything :( but a fun game regardless especially against Maria’s amazingly mental models.

What I have taken away from this tournament is that Viks don’t fit well with me, they are an all or nothing crew BUT without the fun of the Gremlins. So I will continue to use them but maybe not as much as I had planned.

Von Schill remains the Boss Man, love him and the Freikorps. Although I need more practice with Hannah. Going forward I am planning on Running Tara and Levi for a while to see how they fit in with me. Plus what they offer over Von Schill.

I think I will be dipping into Neverborn and Arcanists soon as well for a bit of variation. Plus Brewmaster is coming so close I can also taste the shine :)

Hobby This Week

I am in post-tournament lull so nothing to see here..

However this week I have been very Guild Ball orientated so a new system is getting bigger on my time. Something that has happened in a while.

Make sure you check out my sponsors the always friendly if in South ‘Yorkshire’ gaming store the Outpost where you can get 20% off RRP on their site.


Rant

Originally posted on Flock & Awe Podcast:

We Rant about GW, this time from Bear which is not like him!! We also have a guest host.

We are back up and running so hopefully we can pretend to be more regular

Episode DIRECT download

How can you contact us

iTunetwitterFB

Any reviews/comments are welcome as we strive to be the best wargaming podcast for you the listeners. Any episode suggestions are also very welcome.

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Batman Lurks at Salute 2015

The intrepid explore Marc gives us his grumpy view of Salute. I am sorry couldn’t find someone chirper.

Well, once again, it’s come and gone. Ladies and gentlemen, Salute 2015 has left the building.

So how was it this year? Well, it was pretty good as always, but there seems to be yet more changes. At the risk of sounding like an old moaner,  Salute didn’t seem to have the same vibe as in past years.

Sadly, the Bring and Buy is still gone, also they now use an entire extra hall for queuing. I assume this is why they have hiked up the price of the on the door tickets this year.

As always, there were plenty of  amazing miniatures to see and interesting new games (I’m looking at you Guildball!) Infamy showing off lots of lovely stuff,    There was a Hobbit who’s head you could rub for luck, a Space marine walking around, some mad lady selling crocheted dice bags ;) someone with fox ears… because.

Many of the stalwarts were there too, Heresy, with Andy looking low on sleep and high on red bull (not to mention the look of pain that crossed his face on mentioning the word dragon),  Kev at Hasslefree  handing out advice like free sweeties. The guys at Ax Faction being, yes well. :D (I’m only teasing guys, you’re great) Mantic was there, sadly Curis was off elsewhere, depriving me of the opportunity  to pester him on the return of Ninjabread, Forge world with their infinite line and many many more that I frankly can’t remember right now.

There were a few noticeable absences though, no Wargames Bakery, no studio McVey and several other familiar faces.

All in all, there seemed to be more space this year, which made the whole event more enjoyable and much less in the way of scrums. However, in a lot of ways it just didn’t seem the same anymore.  That is probably just me being a grumpy old git though.

If you’ve never been, then it is definitely worth going. I just wish it was two days because I always leave feeling like I missed something!  :D  Anyway, that’s all for now folks, catch you later!


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