Skinning the Hunters – Snow

I am going to resist any puns with this one don’t want them snowballing towards the wolf..

Stats

Standard speed really and low TAC as you would expect from a mascot. Her DEF is average and no ARM. While INF is pretty standard for a mascot while the KICK is actually not bad even if the distance is very poor.

Traits

Pack Mentality – A small-sized aura around her but very powerful, as long as guild models are not knocked down if they take damage they can take a dodge towards her. Pretty powerful if it gets the friend out of range. Easily forgotten ability for both Hunter and opponent. But one worth remembering.

Oooh…Ball – If the ball is free during the turn and within her Jog she gets to make a free Jog towards the ball. A nice ability that means you can control the ball a bit better. Can leave her open though so use it cautiously.

Playbook

Lots of momentum generation from the wolf. And a 1 hit momentous tackle is always handy while on the charge you could expect a wrap which is going to give you 2 momentum, which is nothing to sneeze at.

Plays

Feral Instincts – Costs 1 INF, a pretty nasty ability to have around. Possibly even greater than Tooled Up as having anatomical precision on tap is very nasty. Removing ARM from anyone is going to make them nervous with some of the players the Hunters have around.

Overall

A real support piece of a mascot is the faithful hound/wolf, she wants to be almost central to the team to get the most out of Pack Mentality but also means she has greatest scope to use Oooh Ball.

While her play can really ruin one models day but does throw up some tough choices. Ooh..Ball is more powerful if she hasn’t activated yet as she can move the ball into a safer place when she does activate rather than being stuck somewhere with a large target on her.

But then her play wants to go early so the rest of team can abuse it more. But this will like most things come down to timing her activation just right.

Make sure you check out Leodis Games for all your Guild Ball Goodness.

Beared-itorial

Happy 40K weekend everyone!! I imagine there is going to be a flood of 40K content everywhere for the immediate future, so go out and enjoy some positivity around GW for a change 🙂

The Farmers are finally up for pre-order after what seems like an age waiting for them. Go check them out at our friends Leodis Games, the price is super surprising for what you are getting. So go grab a bargain..

Games This Week

Attended a Trailblazer event for Wild West Exodus locally, didn’t actually get a demo as was super busy..but had a great chat with the boys who turned up and got a free mini 🙂

Hobby This Week

Continuing with the DG, it’s getting close to my birthday and getting my hands on the BoP box so hoping to clear some more before I get another 30 marines to paint 🙂 and 40K DG to paint up….I may have a problem.

Make sure you check out my sponsors the best malifaux shop around and also carrier of many other shiny things 🙂 all at a great price. Please order using the link below I get a warm glow and hopefully we get a bricks and mortar store sooner 😉

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Beared-itorial

Well back after a bit of break and writers block, not that I write too much but hopefully I can get back into the groove…

So we are hurtling towards new 40K release and I have to say, I can’t remember a more positive outcome from the internet in any of the releases I can remember.

Have GW finally hit on a winning formula to keep everyone happy? Probably not but they still make some dam sexy models.

I recently got my hands on an Imperial Knight and I have to say it has to be one of my favourite kits to put together an absolute joy!

Speaking of GW, we have all been recently been playing around with Shadow wars and it is proving addictive. Small quick brutal games (getting 3 games in an evening including set up and book-keeping) are always great but getting to use the models from all those failed armies has to be a huge win as well 😉

Mythos

Mythos is here and boy are the models sexy! (Review coming soon) For those that missed out on the kickstarter the guys have gone to retail and have a pre-order up on their website https://paranoid-miniatures.myshopify.com/ so you everyone can get there shiny on 😉

 

Games This Week

No games this week, been pretty uneventful time recently

Hobby This Week

Trundling on with my Death Guard and managed to get over 1000 points painted which is impressive for me. Thinking of continuing with them for the time being but hopefully I don’t hit a wall with them as really enjoying painting them.

Make sure you check out my sponsors the best malifaux shop around and also carrier of many other shiny things 🙂 all at a great price. Please order using the link below I get a warm glow and hopefully we get a bricks and mortar store sooner 😉

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#MythosDay First Look

Happy Mythos Day everyone.

Kickstarter pledges are raining down upon the masses.

Now I will be doing full reviews of the models when I actually get home and budding. But for now some Fan boy style gushing over a box of goodies 😉

The Rulebook

So it is soft back (but with card cover) while the pages are pretty thick and good quality. The printing is also good and the artwork looks so much better in real life than the digital versions in the pdf.

Cards

We have already covered the different cards in the rules review but in reality life they are really nice.

The station cards are huge and certainly have plenty of space for nice big bold text for those blind among us.. while the tracker cards are small enough to fit in a plastic sleeve with no issue. For easy marking, although I may laminate mine.

The extra quick guide cards are also a nice touch saves flicking through the book for the sanity table.

Models

Now for what we are here for the models, on first inspection mold and flash are pretty low on these models in generally. The resin as you can see captures sooooo much detail it’s scary, so crisp and well spot on. Painters are going to have a whale of a time with these bad boys.

So I will leave you with shiny model pictures till I do my full review of the Cult and Wild born…enjoy;

State of the Union (S3) – sBrisket

The first Seasoned player of the game and they chose Brisket! They are stealing my bad puns dammit!!

Stats

She is pretty fast not fish fast but she is not bad. Her TAC is average as is her DEF (with some ARM) and average captain INF generation. She has a decent KICK as well. So overall pretty average for a captain but it’s her abilities that make her tasty.

Legendary Play

Worthy Sacrifice – Interesting legendary, you can place (which is incredibly powerful before anything else) Brisket into base contact with a friendly model. The model then gets to make a large dodge, this has many possibilities that we couldn’t flag them up here but some obvious ones is allowing her to get a friendly model into a nice snap shot position but you could just as easy move a model that is in a spot of bother from being taken out, to just increasing a friendly model threat range. Imagine Fangtooth being 6” up the board in a position you opponent is not going to like.

Traits

Unpredictable Movement – Great defensive tech available to any model but be wary she only has 1” melee so anything with 2” will eat her up and spit her out!

Scores for Fun – Reduces her target number for goals during her activation. Which means if she gets near the goal for a tap-in she is laughing.

Goal of the Month – Allows her to get a Screamer if she gets any 2 successful dice rather than just 6s. Which makes going for bonus time shots MP neutral for her which is pretty powerful.

Playbook

Decent playbook for her with good MP generation (4/5 columns although that 1 is in at the 1 position which is frustration when the dice fail). She does bring a little bit of damage from her butcher days but as a goal scorer she needs those dodges and she gets plenty of them. While a low momentous tackle (with dodge) is going to be very strong for her.

Plays

I’m Open – Costs 2 INF, She can make a friendly model pass her the ball for no INF cost. This is pretty strong as someone can collect the ball and not have enough INF to do anything with it. Along comes Brisket to get the ball from them and is it is a pass she can use teamwork plays from the generated momentum helping increase her threat range.

Route One – Costs 2 INF, This can make her incredibly fast as it grants a free jog towards and enemy with the ball. Can give her a huge threat range (which is non-linear), people wont want to hold the ball anywhere near her to slow her down. Which is going to be tricky with a 12” bubble around her.

With Aplomb – Costs 2 Guild Balls (4 hits), the next time she scores a goal you gain an additional VP. This is huge and very powerful, although the dream is to get this in her activation for the easier chance of a goal. Although as it isn’t activation only she can become pretty powerful for snap shots as well. 5 VP goals are something that are going to terrify your opponent use this to your advantage as they try to play around when this is up.

Overall

A goal-scoring machine, that doesn’t grant much for her team outside a legendary push and access to some team work pushes if they pass the ball to her. Her goal threat is scary and allows potential turn 1 goals, she is as scary as Shark. She allows for a pretty balanced Union team in that herself and one or two models can deal with the ball with the others smash face or just slow the opposition down.

A selfish captain but one that can more or less win the game single-handed. A scary prospect to deal with.

Make sure you check out Leodis Games for all your Guild Ball Goodness.