Skinning the Hunters – Zarola

Time for Fahads little sister, the slightly confused Tarzan….sorry Zarola (wrong animals doing the parenting).

Stats

Average speed for a model in Guild Ball, as is her KICK. He TAC is pretty low which suggests she doesn’t want to be going in swinging too much. Her DEF is on the high side but also has no ARM as well. Interesting she brings the average amount of INF to the team but she is below average for maximum at 2/3.

 Character Traits

Linked (Fahad) – As they are family (sort of)  the pair of them can go after the other straight away, allowing for some interesting possibilities. Be it gang up bonuses or even healing/condition management from the MP generated by the other.

Unpredictable Movement – we all know what this does and how helpful it can be to keep models safe. Now with her 1” melee she isn’t as safe as the likes of Obulus and Greyscales but it is still helpful.

Light Footed – She was raised by cats, so makes sense she isn’t too bothered by terrain, although worth noting the cat doesn’t have this so could get left behind. So if you are using them as a tag team keep that in mind.

Playbook

A very Fishermen playbook, with access to some momentous pushes and dodges. There is a tiny amount of damage but not worth doing unless she can take someone out. She does have a Tackle but it is pretty high number of hits. Certainly possible to get a tackle and push (or dodge) on the charge though which is worth considering.

Plays

Chain Bolas  – Costs 2 INF, hands out a small amount of damage and gives the target the snared condition as well. A very Hunters play as they all love Snared..

Midnight Offering – Costs 2 INF, allows a model to make a Jog for free. Pretty powerful play which does bring some fun possibilities as it allows you to move a friendly model into a more favourable place before they activate (so opposite of Second Wind). The only issue with her max INF it is an either or choice between her plays, before you consider BotFS from Theron and Hearne which would allow her to do both.

Overall

She is an interesting model, who works in a way as a support piece she greatly increase the possibilities of Fahad doing some decent damage. Throwing in a Bolas for the Snare bonus then move into engagement then activating the cat for no reply. While early game she can move a friendly model into a more favourable place, suddenly the bear is in range for a charge or gives Egret a 20+” Goal threat range (before any teamwork dodges). She generally wants to stay away from any big hitters but she can at least mess around with those who don’t do any major damage. She brings some movement toolboxing to the hunters.

Skinning the Hunters – Fahad

The Hunters continues with some love for a vicious cat; no not scum, a slightly bigger one. Time to look at the Mascot Ffffffffahad.

Stats

That cat is pretty fast, not scary fast but on bar with other mascots. TAC as expected is low as is the KICK stat. DEF is on the high side but then the lack of ARM counters this. It also brings the usual amount of INF for a Mascot as well. She is also one of the new breed of larger based Mascots we are going to be seeing.

 Character Traits

Linked (Zarola) – As they are family (sort of)  the pair of them can go after the other straight away, allowing for some interesting possibilities. Be it gang up bonuses or even healing/condition management from the MP generated by the other.

Furious – Free charges on a Mascot is interesting and also means it is a threat all the time.

Isolated Target – If the model is suffering from the Snared condition then the cat gets extra damage and on the charge that could very easily add up to some big damage due to wraps.

Playbook

Small playbook as expected but it does have access to a low hits Tackle. But also reasonable chance of momentous damage with a dodge built-in as well. Maybe more on the charge, which this kitty would like to do more than other mascots.

Plays

Nimble – Costs 1 INF, gives the cat a boost to its DEF which will make it that much harder to deal with.

Overall

A very aggressive Mascot, I do think Husbandry plot card was made for it. It will be very interesting to have a mascot that doesn’t need INF but can still be useful beyond being a pseudo-goalie. Will it still go down easily? Yes but no more easily than Scum and both cats will go down swinging.

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Skinning the Hunters – Theron

Welcome Season 2 in full swing and the latest team talk series looking at the new hotness.

Time to Skin some Hunters and as always the Captain is first, still looking for Red October, Theron.

Stats

Everything about him as a captain is average, he is right there in the middle of all the design space we have seen for captains before him. While in the Hunters he has one of the better KICK stats. So if you are concentrating on the ball he is decent feeder into other players (re. Egret). He does have a decent threat range but this is down to his plays not his actual speed.

 Character Traits

Hunter’s Prey – Whenever he damages an opponent he gives them the Snared condition. This is pretty powerful as a DEF and MOV debuff, will hurt a lot of players but also sets up the rest of the team for you.

Forest Sight – He can draw LoS through forests which is very nice considering the next trait.

Nature’s Growth – Once an activation he can drop an AoE of Forest terrain for the turn. This can be very handy for shutting down movement lanes and LoS to your models (or the Goal). Could prove very disruptive and also free.

Herioc Play

Blessing of the Sun Father  – A Model within 6” can during their activation do a character play for free (which had a cost of 3 or less INF). This can make any team member useful during their activation as they don’t need INF on them to be a threat. It does cost a momentum obviously and also a prior activation BUT he does have the potential to mess with your opponents plans if they thought they were safe.

Playbook

Lots of pushes and dodges within his play book, with reasonable access to Tackle (3 hits) although the momentous Knock down with be difficult outside of charges (5hits). He does bring a fair amount of momentous damage. While the layout of the pushes and dodges (with doubles in there) means you have plenty of options.

The only worry is he doesn’t bring any momentum on 1 hit which can be painful when the dice turn on you.

Plays

Pinned – Costs 3 INF, causes 2 DMG and while Theron is on the pitch the model hit can only move towards him (similar to Goad). So this means he can mess with an opponent as if he flings this out before he moves her can ensure he can’t take a beating from the model targeted. It brings a lot of control, as imagine a striker only having the option to move away from the goal if they move at all.

Arrow to the Knee – Costs 2 INF, decent range on this play and hands out a little bit of damage and also reduces the KICK stat to a point that most average kickers are going to be kicking like a mascot!

Sun Strike – Costs 1 INF, target friendly model gains Momentum for a successful character play against an enemy model. This is an expensive version of what both Ballista and Smoke do normally. However with the range of the Hunters throwing this out multiple times will be a nice way first turn to gain momentum with the aim of getting activation turn 2 when things really start happening. Apart from that (plus its short-range) there are not going to be to many chances to get lots of use out of this. Beyond making Theron himself more efficient due to this heroic.

Overall

A middle of the road (woodland path?) captain who brings a little of everything to the game with his stats. But he sits in a support role of making things less INF intensive with his Heroic play but also allowing some MP generation in the early rounds when things haven’t dipped into a mass brawl.

He is also a great debuffer with Snare on anything damaged, actually means he is a great hunter of those players who are going to be strong goal threats. Arrow to the Knee plus Hunter’s Prey means they are really hurting unless they use MP to get round Snare. Then we haven’t even considered the effects the tree and slower movement will have on a player as well as pinned ensuring the biggest threat at that moment has less choices of where they can go.

Thanks to Hearne also having BotFS, it means you can easily be a captain that operates on less INF than he brings, 3 INF allows him to use all his plays which is means he is not taking a further 2 INF (max at 6) from the pool AND he is giving something back into the pool as well. Now this does require Hearne going first and generating the MP before he goes but it is something worth considering.

He is a control player that also doesn’t need a lot of INF to do his thing (if set up right), a very rare breed of captain! A great support piece (Sun Strike isn’t once a turn either),  however like all captains he brings decent MP generation if you charge him in swinging.

Beared-itorial – Leeds Spring Ball Report

So another Guild Ball tournament over in Leeds, I would say ran by Simon but his wife does all the leg work (and great cakes).

It was a standard format event, 8-man teams and played over 4 games and 45 min death clock. In the end we had 28 players taking part with a nice spread of all the teams including some Hunters for the first time.

I took Fishermen for this event and that marks Guild number 4 for me at all events. My team was Corsair, Salt, Sakana, Greyscales, Jac, Angel, Kraken and Gutter

Game 1 vs Fishermen

Result: 12-6 with 2-1 goals scored.

Team Picked: Sakana. Greyscales. Angel and Gutter

This was against new player Adam and in the end we had a complete mirror match, which produced a very cagey game. I took a 2-0 lead in the second turn and it stayed like that for something 16 turns till the points started  raining in. A fun game but very unusual as I have never played in such a mirror match before and that fact both corsairs got into each other they sort of shut each other down.

Stand-out moment – Corsair on Corsair action , like watching a puppy attack itself in the mirror.

MoM – Has to be Greyscales who did something and scored some goals.

Game 2 vs Butchers

Result: 6-12 with 1-0 goals scored.

Team Picked: Sakana. Greyscales. Jac and Gutter

Face off against the new girl in town, Fillet. My word I knew she was fast and deadly but didn’t realise how fast and deadly. This was a game in which I was forever playing catch up and wasn’t fast enough to chat up..

Stand-out moment – Greyscales scoring AGAIN.

MoM – Salt for not getting killed.

Game 3 vs Brewers

Result: 12-2 with 2-0 goals scored.

Team Picked: Sakana. Greyscales. Jac and Gutter

I was at a tournament which of course means I had to play one of my club mates at least once and shocking it was JC AGAIN!! He had his brewers again which had beaten my Morticians at the last event (down to my doh! moment). It is always a fun match and against his Esters could prove tricky, in the end the score doesn’t represent the game! He fed me his cat which caused some clumping up for esters AoEs. I took the bait as I would much rather gain some points and activation control. It the progressed into a slugfest with Corsair doing what he does backed up by Gutter. While Greyscales and Sakana scored goals and helped me with the MP generation.

Stand-out moment – Gutter for taking out Friday and Esters in one activation and putting Spigot down to 1 wound left.

MoM – Gutter

Game 4 vs Morticians

Result: 12-10 with 2-1 goals scored.

Team Picked: Sakana. Greyscales. Jac and Gutter

Incredibly cagey match for the last game of the day, in which we banter each other completely..

Very to-and-fro but as is the case in some games once you are ahead you can stay ahead, Just even if Sakana gives you a heart attack by missing an easy goal and then the very next turn making the harder one!!!

Stand-out moment – Jac taking a kicking off Obulus long enough to allow Gutter and Corsair to deal with Silence, Ghast and Dirge..

MoM – Jac going down like a champ.

Result

This meant I went 3-1 with a +12 differential which considering my goal as always is 2-2 result and a positive diff, not bad at all. Overall I cam out 4th, which means I am just Mr Consistent at the moment.

Lessons from the day

So what have I learnt from this tournament then as far as Guild Ball goes.

HobbyADD – I am not going to be troubling the podium too much unless I stick to one faction and we all know that is not going to happen.

Season 2 Plots – Are amazing, allow for some fun things to happen on the board but don’t distract/mess up what is happening on the board.

Games This Week

Not much on the gaming front this week.

Hobby This Week

Been working on Infinity terrain mainly as, spray painting buildings using leftover random cans is recycling at its best:).

Make sure you check out my sponsors the always friendly if in South ‘Yorkshire’ gaming store the Outpost where you can get 20% off RRP on their site.