Author Archives: docbungle

State of the Union – Rage

Aaaaaaaaaaaaaaaaaaaaaaaaaargh!!!!!!!!!!!!!!!!!!!!!!!!! Rage
Pretty standard MOV, DEF and KICK stats. Slightly better TAC than most but 0 ARM and a measly 1/1 INF. WTF???? Something dodgy going on here, that must be a miss-print. 17 wounds so pretty decent but with no ARM you’ve got to be a little careful with him. Looks like a bit of a glass cannon but with only able to allocate him 1 INF he better hit like a freaking train.
Character Traits
Selective [Brewers, Butchers, Engineers, Morticians] – So he is happy to kill for any of these 4. Anyone who is able and willing to play for the Butchers must be a bit filthy. And we will see that he certainly is! From what I have seen any team that can use him certainly do at some point in their line-ups! If I could have babies and was that way inclined, I would be all over Rage like a rash. Weird toy soldier man crush??? Maybe a little.
Maverick – This model cannot be affected by other friendly plays or character traits. Both a blessing and a curse. So he cannot benefit from Blackheart or Coins buffs but also means isn’t affected by things such as Gutters Scything Blow (he is just really good at skipping) or Fangtooth’s foul odour (he loves a good Camembert so Fangtooth smells like clean laundry compared to his favourite snacks). This means you can happily sit him next to both without worrying about the negative consequences.
Berzerk – If Rage damages a model, he get’s another attack for free! Lovely jubbly. This has been clarified by the Steamforged rules team that the extra free attack doesn’t have to be against the original target or even straight away. For example he can damage someone, then move and attack someone else with his free attack.
Furious – He can charge for free! For free!!! This does however explain why his INF is 1/1. But you could potentially say he gets 2 free INF when able to charge. And then another 1 free INF for doing damage. I could go on!
Crucial Artery – When damaged by Rage he also makes you BLEED. Just because potentially 4 attacks isn’t enough. It’s a shame bleed doesn’t stack!
Access to T and KD on 3 hits and the Concussion character play on 5 and 6. But this guy is all about the DMG. Each damage result selected gives you a momentum so don’t often look much further than that.
Tooled Up – Friendly model gets +1 DMG but can only be used once per turn. The odd occasion where Rage isn’t hitting stuff he can make someone else better. Or more than likely just sit there cleaning blood off his knife and puffing on his cigar. Is there anything more satisfying in life? If there is I haven’t found it yet…..
Concussion – Target enemy model loses 1 INF. Situational but could perhaps come in handy when targeting someone who has not activated yet and you are worried about them putting the beat down back on Rage. Completely useless if you are hitting someone who has already activated. But honestly. With Rage. JUST DO DAMAGE. Free attack….
He gives out pain. Full stop. Leave him alone at your peril. Your opponent has to deal with him otherwise he most certainly will deal with them. Shame he only has a 1″ melee letting the side down. Someone needs to buy this guy a bigger knife! You call that a knife…..THIS is a knife! Season 2 spoiler perhaps :P Finally he is INF efficient and although maybe a bit one dimensional that frees your mind up to think about your other players. Rage does what Rage does best, just point him in the right direction and remove the muzzle.

State of the Union – Hemlocke

Next up for dissection is the Queen of Annoyance, The Priestess of the Ancient Gods, Ms Hemlocke herself. An ever present in my Union teams to date.
So from looking at her stats she is on the speedier side of things with a good MOV to get her where she needs to be. She has a poor TAC so not going to be too effective in close combat it seems. An average KICK meaning she is able to play the ball around if needed and with a huge 6+ DEF almost impossible to hit with any reliability. With being so hard to hit no surprise she has no ARM and a limited number of wounds / hit points. Finally  another model the Union have access to with a 2″ melee range.
Character Traits
Selective [Alchemists, Brewers, Fishermen, Hunters] – So all players in the Union have this (apart from the captain and mascot) which determines which other teams this character will play for. So 3 current teams can also hire Hemlocke into their squad and if I am honest I am not sure why you wouldn’t as think she can bring something new to every one of the teams listed. It also gives a little sneaky peak of the sort of play style the season 2 Hunters may have!
Magical Brew – This is a great ability allowing Hemlocke to remove any conditions on herself when she activates meaning she can clear KD without giving up her advance or using momentum. Also great against teams who use a lot of conditions, like the Alchemists, as very difficult to keep conditions on her.
With only 3 TAC it means a pretty limited playbook of only 3 columns but each column allows for a momentous result with access to dodges and T. With a momentous T on 1 hit she is very effective at winning back the ball and scoring if your opponent has left the ball with one of their models within 6″ of their own goal. She does next to no damage from normal playbook attacks so relies on other abilities to have an effect on the game. Really if she is being used in close combat trying to do dmg then something has gone seriously wrong. Unusually no Guild Ball icons generated from attacks so no accessing her character plays through normal attacks.
So as mentioned above no access to these through her playbook so the only way to access them is through spending the INF directly. But from looking down the list it starts to become clear why Hemlocke is in the team.
Blind – 1 INF, RNG 6″, AOE 3″. Enemy models hit suffer -4 TAC AND -4/-4 MOV to the end of the turn. Can only be used once per turn. This is a great ability that works just as well against quick mobile teams as killy damage teams. The movement reduction really hampers those teams that like to run around whereas the -4 TAC really limits hits for those hitty teams. Also due to the range and AOE it is possible to hit a number of enemy models at once compounding the suffering.
Smelling Salts – 2 INF, RNG 4″, AOE 3″. Friendly models recover 2 HP and can also only be used once per turn. Need that key model to heal a little or prevent that impending death from a condition? Hemlocke’s got the tools for the job. Also as it is an AOE you can heal up multiple models at once if positioned well. I believe currently the only model in the game that has access to a healing character play, that also allows healing of other models (I know Gutter can self-heal when damaging and Boar regens but not the same breadth of use) to help the team heal if momentum is at a minimum.
Noxious Blast – 2 INF, RNG 8″, AOE 3″. All models hit suffer 2 DMG and poison. So remember ALL models, including your own. Also models entering this AOE during the turn gain poison. As with the other two can only be used once per turn. Great for finishing off models or getting poison on enemy models early to burn some of their momentum. I find that each turn it tends to be one or the other of smelling salts and noxious blast. Do I want to heal my team or put out more hurt?
So the key points. She is the only model in the game at present with a base stat DEF of 6+ and only model with access to a heal outside of using momentum. Very good ranged play for dealing small amounts of damage and poison as well as being able to shut models down by blinding them. Good ball carrier as so hard to generate hits against and very good at relieving opponents of the ball. With her speed and ranged plays she has a very large threat range (max 16″ with a sprint and Noxious blast). Good as either a defensive anchor or an attacking ball winner making other teams think twice about bringing the ball near her. And another model with a 2″ melee range. That is 3 from 3 so far.

Summer Holidays

Originally posted on Flock & Awe Podcast:

We are back after the heat has not killed the Hobbit (sorry).

But we dive into a catch up episode involving PP errata, some more AoS and Guild ball and we don’t go off topic once….Honest!!

Episode DIRECT download

How can you contact us


Any reviews/comments are welcome as we strive to be the best wargaming podcast for you the listeners. Any episode suggestions are also very welcome.

View original

State of the Union – Avarisse & Greede

Two for the price of one. The big lumbering idiot is coming up first.
Pretty standard stats for a big guy. Average walk, decent TAC of 6, dreadfully in-accurate KICK but not a bad distance, 2+ DEF making him easier to hit than a barn door and no ARM. Fairly standard INF generation (a bit on the low side), 20 hit points and on a 40mm base so some LOS blocking opportunities. So with Fangtooth this makes a 2nd 40mm base guy you could select for the Union.
Character Traits
Selective [All Guilds] – These guys ain’t fussy. Will play for any bloody bugger. Not sure if anyone would actually consider taking them beyond shits and giggles. But they always live in hope.
Touch Hide – Such thick skin this guy doesn’t feel much pain. As such reduce damage from plays and playbook damage results by -1.
Detach [Greede] – During the maintenance phase you can but Greede into base contact. If Avarisse had the ball at the time you can give it to Greede. Hmmm interesting. Done before allocating INF so Greede would be included in INF generation and allocation.
5 columns on his playbook with momentous results on 1, 2, 4 and 5 hits. Easy access to KD as you would expect, can T fairly well for a big guy but looks mainly geared towards pushing people around and singling them out for others to hit. Top end of his playbook generates some nice DMG, pushes and momentum so this is where you really want to be at with him.
Singled Out – 1 Guild Ball (1 hit). Only one character play as his limited mental capacity would struggle to remember any more. So with just 1 hit needed you can pretty much get this off every time he attacks. Friendly models gain +2 TAC against the target. So basically Avarisse will hold the enemy player up for your other players to pile in and smack them.
He’s only got little legs but a lovely harness. The brains of the operation. Reminds me a bit of Krang from TMNT (google it if you don’t know the reference).
Pretty slow, but he only has little legs so that is as expected. Reasonable TAC and although cannot KICK very far he is pretty good at that with a 4/4″ KICK stat. DEF 5+ doesn’t make him the easiest to hit but with no ARM and only 4 wounds if he does get hit he is going down very quickly. Against some teams like the Butchers maybe even in just one hit. Not great. He also has no icy sponge levels marked so looks like once he is gone he’s gone, much like the mascots. So need to be really careful with him.
Character Traits
Selective [All Guilds] – As said above these guys ain’t fussy. Will play for any bloody bugger. Can’t hire Greede separately so they come as a pair.
Benched – Can’t start him on the pitch and doesn’t count towards your max player allowance. So only way to get him on the pitch is through Avarisse’s detach ability. But can be done at the start of the game in the first Maintenance phase if you are that way inclined.
Attach [Avarisse] – During the maintenance phase Greede can jump into the safety of Avarisse’s arms again and 2 becomes 1. IF Greede managed to have the ball then the ball is passed to Avarisse.
Defence Support [Avarisse] – While within 4″ of the big man he gains +1 DEF taking him to 6+ which is essential for keeping him alive. Although limits where you will want to go with Greede and discourages you from running him around alone too much.
Crazy – Got a screw loose somewhere this guy. Once per activation, Greede can suffer 3 DMG to gain +3 TAC for the remainder of the activation. So can only be done when he is on full health otherwise he would take himself out! For that last chance saloon T or goal scoring run then maybe worth it but it seems a huge gamble. One way or the other it is likely someone will win the game on the back of it. But desperate times call for desperate measures….
A huge playbook for such a little man. Normally only has access to 5 hits from his TAC 5 but with crazy and bonus time it is possible to go up to 8 or more. But if you also throw in Avarisse’s singled out ability and Blackhearts commanding aura Greede could potentially be rolling 16 dice on the charge. His playbook isn’t great for generating momentum as only momentous results on 2, 5, 6 and 8 hits. Mainly going to be doing DMG, a little dodge, Where’d they go? or tackling the ball. Far too little to knock anyone down so no access to KD or pushes. Both character plays are momentous which is nice as encourages you to select them when possible.
Where’d They Go? – Costs 1 INF or 1 Guild Ball (5 hits!). This model may make a 4″ dodge. Decent for getting him nipping about and dodging past enemy players. But 5 hits needed so likely that he will need to go crazy first.
Rabid Animal – 2 Guild Balls (8 hits) – Target enemy model suffers -4/-4 MOV and is poisoned. Again only accessible through him going crazy and reducing him down to 1 wound. Seems a bit “crazy” and not sure this result is worth it. As it will be targeting the player stood next to you all they will then be left to do is hit Greede. Which isn’t really what you want them to do when he only has 1 wound! Unless you can then get off Where’d he go? But even then Rabid Animal probably won’t have slowed them down enough to prevent any repercussions.
Unfortunately I don’t seem to be able to muster that much enthusiasm for these guys. It just seems there are much better options for every aspect of the team than these two. The only thing that they have a unique position in offering is activation control giving you an extra player at some point through the match. But I prefer to get activation control by just taking out opposing models instead! And that is actually giving my VP too. It just seems dropping Greede onto the pitch with 4 hit points is gifting my opponent 2 VP as I don’t think even Angel would struggle taking him out. It seems like Greede is sort of a 1 time offer only. In the right situation you may be able to pop him out and score those winning VP points but it seems a bit of a gamble. But if you like to live on the wild side of life then fill your boots. So as you can probably tell I am yet to be won over by these two but perhaps that is just because the other players in the Union are just so damn good and therefore spoilt for choice.

State of the Union – Decimate

The clue is in the name. We got ourselves another killer.
Another fast model the Union have access to with a top end charge and a lovely 2″ melee giving an 11″ threat range. High TAC means should be pretty decent in a fight and standard DEF and ARM 1 gives her a pretty solid looking stat line. Also with a fairly decent KICK stat for a killer so can also play the ball around for a change of pace.
Character Traits
Selective [Alchemists, Butchers, Engineers, Masons] – So she can play for any of the 4 named teams and to be honest I think she would fit in well with all of them with what she offers. Damage and speed mainly.
Anatomical Precision – Like Gutter she is pretty good at taking on targets with decent ARM as this ability allows her to ignore 1 point of ARM. Makes those rock hard Masons a little easier to hit.
With momentous results on all of her first 4 hits she should be bagging you decent amounts of momentum each turn. With easy access to DMG, dodges and tackles all generating momentum she really likes to be up in your face. When combined with the teams buffs she really starts to become a scary prospect.
Second Wind – 2 INF, 4″. This ability is brilliant. Target friendly model may make a jog at the end of their activation. Because the players in the Union are not fast enough already…..may only be used once per turn but can be used on herself. This really means a player in your team can cover a huge distance. For example Decimate herself 9″ sprint then a 6″ jog at the end can really set her up in a dangerous position for the following turn. Or given to a player about to score it gives a great way of repositioning them right back into the action to go again next turn.
Thousand Cuts – 3 INF or 2 Guild Balls (6 hits), RNG 6″. Target suffers -2 DEF and 1 DMG. Fantastic way of making that high DEF opponent that much easier to hit. Activated through the playbook means you not having to roll to hit your target with Thousand Cuts, especially as you can use it to target another enemy model within 6″. So bounce Decimate off that DEF 2+ enemy model within 6″ of your real target and then watch your opponent squirm when you Thousand Cut their DEF 5+ team mate without actually having to roll to hit against them directly. The other option is to roll 3 dice for it to go off without going through the playbook which is better than most plays if a little INF heavy.
Very damage focussed, but fast and can play the ball if needed as well. So a very good all rounder and one of the most versatile players in the Union side. Can also buff other team mates giving them extra movement and debuff opponents for a better chance of success. So a jack of all trades but amazingly a master of a few as well. But what is with that moustache? Unusual for a lady.


Finally managed to get a game in using a Ulix summoning list I wanted to try out. In short I created a Warpig and 3 piglets turn 1 :)

However this was against a Jack Daw crew with access to Lures and also that horrible Hanged attack action. This meant it was a pretty hard match up even with the out-activation, I ended up losing 10-8.

I only had one big pig to start with in this list and I feel perhaps it is better to start with more and bring the piglets in rather than use piglets to bring in the warpigs.

He certainly has uses does Ulix and I look forward to playing him again.

In another game (this time on Vassal) I managed to get a win with Zorida, she is quickly becoming my go to for that strategy lots of 1ap charges and the voodoo doll helping to paralyse things to control activations.

Gremlin of the Match had to be Burt though, not only did he one shot Nino, he also killed Fransisco and took Perdita down to 5 wounds. Admittedly there was poor cards from my opponent and Zorida did some obeying it was still pretty spectacular.

On the other side a Whiskey golem, rooster rider tag team dealt with Santiago, a Hunter and a death marshall again first time the Golem has come into his own really. While Sammy with Animal Shape dealt with breakthrough and entourage all on her own. Admittedly I didn’t actually use anything on her card and I should have done but it is so easy to score those 2 schemes with Animal Shape on the Board..

I have also been having thoughts about Perdita but they should pass in time. But for the time being I need to consider who to add to my Butchers team as after the kicking I got from Engineers and a tournament coming up in September I really need to think about rounding them out a little. Probably with union players as I think Meathook will be a season 2 player for me.

WAAC T-Shirts

Dont Forget to get your WAAC T-Shirts from here: WAAC T-SHIRT

Privateer Press Rules FREE

Wow did not see this coming, but PP have made Prime and Primal download books free for one and all. After seeing GW have free AoS rules, this is a step up with the actual books free.

This is immense for trying to get people into the game and I applaud PP for doing it. Suppose the only thing left to say is wild rumours of MK2.5/3 coming are surely round the corner..

Nythera comes

Wyrd are also doing a worldwide event between September and December this year to decide next years Nightmare edition models (and freebie model). And also have bragging rights for the winning faction *cough* Gremlins *cough* sounds like it could be a lot of fun to do alongside a campagin..

GenCon Watch

Still waiting on my Gremlins, but they have been dispatched that is all..

Hobby This Week

STILL painting my Butchers but I am getting close to having them done :) well minus some fun with Uhu! as we all enjoy playing with stringy blood MUWAHAHAHA.

Make sure you check out my sponsors the always friendly if in South ‘Yorkshire’ gaming store the Outpost where you can get 20% off RRP on their site.


Get every new post delivered to your Inbox.

Join 1,495 other followers