Cog Building 101 – Starting Ad Mech

Exciting news if slightly belated, I am starting a set of articles around New Year New Army…. Yes I know it is nearly a quarter of the way through shush now!

Anyway huge shout out to Triple Helix Wargames who are going to be helping get this army off the ground and I couldn’t have done it without them (also they offer some super savings, so you should totally go check them)

So what is the army going to be, well some may remember I have started a small Grey Knight army (well all GK armies are small…) with a twist I am doing Fallen Knights and as such they are going to count as Thousand Sons as well. I bring this up because I have I been struggling with the elite army in games as I can’t compete well with some of the hordier armies. So I have been contemplating some allies to give me boots on the ground and some more fire power. Alongside this I am not a fan of the Tzaangor models, so if I could find something to work as them as well then great.

I initially toyed with some Guard but the idea of painting soooo many bodies even though it is bodies I wanted, I couldn’t face it although the idea of a tank force still tickles the idea of a Panzer division in me. I didn’t want any more power armour in my force as I wanted the Grey Knights to stand out.

The idea of Custodes was also mulled but again having a more elite force with the original elite force seemed silly, plus making the Custodes more Chaos-y would have been tricky.

I already have a Knight and although in more Death Guard colours would still work, and I am sure with those new baby Knights, a full force of them would have been very cool!

So be careful selection and nothing to do with cool robots, I am left with the Ad Mech and all their goodies. This I hope will work well as we already know in the fluff that the GK have a specific Forge World that only works with them and there is enough cool models that I should be able to make them work as the cross-over force to increase my Thousand Sons. So all of a bit of a win-win then 🙂

So first job I have is to think about the cross-over models, now I already have some of these tagged thanks to the GK force I have for instance.

Rubric marines/Terminators are easy enough to port across, likewise the Dreadknights make reasonable forge/mauler fiend models. Of course, my Grand master in Dreadknight is Magnus so that’s super easy 😉

Some of the other possibilities I have been toying with are, the Onagers are Defilers with some magnetisation. Enlightened are Sciarian troops converted (not using the legs instead having tendrils, think Necron wraiths almost). Shaman and Daemon prince could both be a Dominus model. Tzaangors are the Skitarii troops admittedly not a perfect match those two but you get the idea.

While suitably converted battle servitors would make nice chaos spawns as well.

But for now I have been trying to get an idea for purchase order and have a sort of idea in my head. It basically involves 1 of everything as spamming is boring 😉

I plan to run Graia as my Forge World type (can’t leave home without additional saves) but I am sure I will want the Cawl model at some point so I suppose Mars will make an appearance as well as far as rules go.

But where to start, well as an adopted Yorkshireman the cheapest option is the best ALWAYS the best. And when you can’t be cheap go for value…

Now the Start Collecting box is an amazing starting point as you can very easily pick up 3 boxes and have all the troops you could want, plus 3 Onagers which is a hell of a lot of firepower and more HQs than you would want as well!! It is something that has made me seriously consider, but my aim has always been get as many toys to showcase to see what I like.

So the plan is a first month(s) purchase in the shape of the Start Collecting Skitarii box and another unit of Skitarii. So this gives me 20 Skitarii, a Dominus and an Onager! Which I think gives me a very strong start to the army and healthy 500pts.

So the initial conversion ideas, is to keep the conversions on troops to a minimum, the odd tentacle etc. maybe the alphas get something more. I am looking forward to making the Dominii (plural right?) more daemony, while the Onager I am hoping I am keep very much as-is for when it is ad mech, but something fun and different when I want a defiler.

So hopefully over the coming months I can build up an army slowly and hopefully with a bit of character, fingers crossed..

But above all lets me do some more real-time blogging as usually I plan things in advance…honest!

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One comment on “Cog Building 101 – Starting Ad Mech

  1. Pingback: 5 on Friday: 13/04/18 – No Rerolls

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