Thunderbear – Izamu

So next on the Thunderbear articles will be the mighty Armour – Izamu the walking Samuari armour? Yes please!


He is expensive coming in at 10 points and for this you are getting mediocre stats including poor Df and Wk but then he is a walking armour and nothing more. Based on this he is nothing terrifying at least from the stats stand point. Although he does have a healthy amount of wounds.


So what about his abilities then:

Armor +2 – Reducing damage by 2 is very nice as it means nearly all Weak and a good amount of moderate should only be doing 1-2 wounds which means he has some staying power. The only downside is there is a lot that can remove it.

Melee Expert – 3 attacks on the charge or 2 walks and an attack (if you are struggling with line of sight) means he is always able to put the hurt on.

Ruthless – Immune to Wp duels during his activation is very handy as he can ignore those horror duels.

A Warrior’s Death – This is an interesting ability, basically when he is reduced to 0 wounds from an enemy Ml attack he gets to make 1 attack back against the enemy before being removed. Pretty nasty as there is no reward for killing him.

Attack Actions

Dadao – High reach weapon that has OK Ml stat but more importantly he has a decent damage track. He also has built in positive flips on damage.

He also gains +2 Ml and positive flips to disengaging strikes, which mean it is almost impossible to escape him He also rocks 2 triggers;

  • Katanaka’s Will – Masks – The attack ignores Incorporeal, situational due to levels of it around the game but against the right crews makes him even more dangerous.
  • War Eternal – tomes – If you cheat the damage flip then you can draw a card which is nice to replenish hand in that way.
Tactical Actions

Reform – Any 7 lets Izzy heal himself, this is always good to have around, although he should probably be aiming to use his AP for pain!


Obviously Yan Lo loves him being an Ancestor and also has weights to speed up Izamu (Soul Porter) or supply chewy enemies for him (lightening dance), on top of the healing and bringing him back. Lets not forget making him more survivable with granting spirit characteristic and extra armour (Armour +4 is a thing now)

McCabe is another one that Izzy loves as all his upgrades have a use with Izamu. Be it granting nimble to extra armour or even regeneration.

Obviously everyone loves Shenlong as handing out focus is very healthy thing for a crew.

Brief note on Upgrades as an Enforcer he can take one and to be honest they only one you need to consider is Recall Training that upgrade for one turn really makes Izamu ungodly.


A simple model which does his thing very well and that is put the hurt on! He is an option for all. But he really stands out for Yan Lo and McCabe.







One comment on “Thunderbear – Izamu

  1. I love Izamu. He’s simple (ish) and very effective. It’s far from impossible to kill the big chap but he represents a threat that has to be respected or he can cut a swathe across the board.

    I totally agree on Recalled Training. I don’t find the soulstone for it every game but I’ve never regretted it when it is on him.

    One thing on A Warrior’s Death is that Izamu doesn’t leave a corpse counter. It’s rarely been a problem for me (by the time Izamu goes down there is invariably a mountain of them around) but a recent game against another Yan Lo player meant he had to think carefully about whether to use this ability as it would restrict the resummoning.

Discuss awaaaaayyyyyyyyyyyyyyyyyyy

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