Everyone needs a hobby and if that hobby is looking after gators who are we to judge? Today I am going to be looking at McTavish.
He is OK statswise, decent wounds with good Df and average Wp. His movement is pretty average. But at 10 points it is his abilities that will make him what he is.
So what about his abilities then:
Penetrating Stench – Enemy models within 6” cannot take Focus or Defensive actions, very nasty for those trying to gain bonuses shame he couldn’t have been smellier and have a bigger area 🙂
Unimpeded – He ignores movement penalties for severe terrain, means his average speed is not too much of an inhibition.
The Swamp Is Our Home – Friendly models of the Swampfiend variety gain: Lay of the Land, which is what the Bushwhackers have so cover against everything BUT melee attacks.
Git ‘Em! – Decent Ml attack with great range and a damage track that is reasonable as well. He also has some nice trigger as well;
- Death Roll – Rams – Damage flip receives a positive flip.
- Swallow Whole – Crows – If you inflict severe damage,then the model is killed unless it discards 2 cards.
Hunting Rifle – Another decent attack (shooting this time) and again very good range and a better damage track than the melee one. He also gets to ignore cover AND does not randomize when shooting into engagements.
- My Loyal Scouts – Masks – Allows you to boost your duel total for each friendly Swampfiend within 6″ and LoS of the target
Hunting Screen – Zero action that places a Hunting Screen Marker in base contact with him. This creates a small area of soft cover that is removed if he takes the action again.
Gator Snack – Another zero action, discard a Corps/Scrap/Scheme Marker within 3″ to push this him into base contact with it before discarding it and then flip a card to apply one of following dependent on the suite:
- Rams – He may perform a 1 ap attack.
- Crows – Heals 2 damage.
- Tomes – Draw 1 card.
- Masks – Push him in any direction a small distance.
Obviously being a Gremlin he has access to the likes of dirty cheater if you like but he does have 2 specific upgrades worth considering.
Cute critters – 1 SS – Gives McTavish an Attack Action:
Wrangle Critter – Needing a 6 to achieve TN and resisting against Wp (and average range) which allows you to target non-Leader pig or Swampfiend model to perform an action that cannot declare triggers BUT gains positive flips for any duels.
Very nice as it allows for some manoeuvring and then unleashing attacks or dropping scheme markers on models you have placed in position earlier. Better yet making Gracie hit again in-between her activation AND reactivate
Remember can be used offensively against other gremlin crews or Neverborn of the Zordida kind.
Mud toss – 1 SS – Gives McTavish an Attack Action:
Tossed in the Mud – Has the same stats as Wrangle Critter but allows you to remove 1 Condition on a target. Incredibly useful as Gremlins don’t have much chance to do this.
Mud Bucket – tomes – After succeeding, friendly Gremlin close by may take a wound to allow you to take the action again.
Henchmen (leader or not) he likes Swampfiends so he will naturally work well with Zordida as they can share them. Otherwise you will want at least a couple of Bayou Gators near by, just for the theme as well as they all hit very hard.
McTavish sits in that very sweet spot for gremlins namely 10pt models that hit like a tonne of bricks. Whiskey Golem, Gracie, Mancha and himself all come in this category and to be honest we are spoilt for choice as all have their uses. McTavish is very good at holding an area as anything that comes close will be smacked around a LOT. So if the opponent wants to get rid of him they are going to need more resources to shift him than most will be willing to do with the expense of ignoring the rest of the crew.