Following on from yesterday’s Biomacy post I will be moving straight onto the next discipline in the form of Divination
Prescience – Primaris Power – A 1 charge blessing power, which allows a target unit to re-roll all failed to hit rolls. This is incredibly powerful like worth its worth in pewter good..
Foreboding – A 1 charge blessing power, which grants Counter Charge and allows Overwatch to be done at normal BS. Another nice power especially for a static lists or units that have a more balanced melee/shooting set-up.
Forewarning – A 1 charge blessing power, target unit gets a decent invulnerable save. What is not to love?!
Misfortune – A 1 charge Malediction power, enemy unit has to re-roll all successive saves. Pretty handy really and worth throwing on any unit in the game even terminators. Death by volume of dice 😉
Perfect Timing – A 1 charge blessing power, unit gains the ignore cover rule on their weapons. Pretty good with so many Aegsis defence lines around.
Precognition – A 1 charge blessing power, allows Psyker to re-roll all failed to hit & wound rolls, as well as saves. Not bad shame it is not on a unit for increase warp charge cost! Probably not worth it unless your pysker has lots of attacks.
Scrier’s Gaze – A 1 charge blessing power, lets you roll more dice and chose the result you want for reserves, Outflank and Mysterious terrain. If you have lots of reserves etc. then this could help you a lot but generally a bit meh for me.
What a great set of powers nearly all of them (Scier’s Gaze and Precognition the exception) are worth taking. But I honestly think that the Primaris Power is very hard NOT to take.