LordShaper on his gaming blog (not to be mistaken with one of the many many many others). Has been flexing his creative juices and has thought up a new Strategy for people to use in Malifaux.
Go and read why he has done it and how you can help here LINKY for those who just want to play here is the Strategy;
Place a 30mm Informant Counter in the center of the table.
After Deployment is determined and crews are placed Turn Initiative Winner places the Informant Counter along the centre line of the middle of the table (deployment influenced)
A Model in Base Contact with the Informant Counter may take a (2) Interact to be able to pick it up. A model carrying the Informant Counter can drop or pass it to another model in base contact as a (1) Interact Action.
A Model changing position on the table by an effect other than the Walk Action, drops the Informant Counter in base contact with itself. While carrying the Informant Counter, a model reduces it’s Wk to 4, and can not have it’s Wk increased by any means.
Spirits lose the ability to move through other models and the ability to ignore terrain penalties while carrying the Informant Counter. Models lose Flight or Float while carrying the Informant Counter.
The Informant Counter does not count as being carried if carried by an Insignificant model at the end of the Encounter.
If you are wanting to move the Informant Counter, with Each Individual Action you need to make a WP -> 14 flip and if you fail you forfeit that AP but are able to use any other AP to try again. Fast and Nimble can also be used with a WP -> 14 flip.
Any Immunity to making WP flips is ignored for the purpose of moving the Informant Counter. the WP -> 14 flip simulates the Persuading/Intimidating the Informant to go with them.
Score 2VP: if, at the end of the Encounter, the Informant Counter is carried by one of his or her models but not in his or her Deployment Zone or is completely within his or her Deployment Zone but not carried by another model
Score 4 VP: if the Informant Counter is carried by one of his or her Deployment Zone at the end of the Encounter