Tara aka Trevor

In the distant past I didnt want a Nightmare version of Tara so I wanted to make my own…

This led me to think about what to base it off, if I got a Death Marshall box to make a couple for Tara it left me with a spare. Made sense really :)



No games played this week, as I was beign social  (I know right) and had podcast editing to do. Its hard work making us sound that bad..

Much painting was done and much pondering was done on new masters.

So why do I do it to myself? always looking at new masters/factions/games. The truth is I don’t know, I have always had an active imagination as I am sure many wargamers also have, it’s why we can accept plastic/metal models are in a life or death situation and how we can create some stunning pieces of art (well the good painters can anyway, how I hate them).

But perhaps this is also why so many are afflicted with #HobbyADD?

If left to your own devices how often do you start thinking wouldn’t it be cool if there was a Frozen theme Perdita crew to make my little girl giggle or clearly all the mindless zombies need to be in office attire and Nicodem converted into a CEO.

So what is the answer to this? Simple don’t work/drive/have kids/partner etc.. when we are bored we start thinking and that is when the trouble starts..

So cast off your family and all work so you can concentrate on all those models you have in your boxes/cupboards/under the bed.. so then and only then can you concentrate on what you have rather than new shiny things.

Obviously this would only work if your boss, partner agree and the kids leave you alone…

Think we are screwed, anyway back ressers….I mean Guild I MEAN Gremlins

WAAC T-Shirts

Its pay weekend so why not help out WAAC with your very own T-Shirts from here: WAAC T-SHIRT

Nythera comes

The Worldwide Wyrd event is gearing up, I have signed up for some fun as I will be taking part in both a realfaux and a vassalfaux campaign :) which means the might of the gremlins will be amazing.

To be fair it was touch and go between what faction I was actually going to run but the little guys won out in the end…

GenCon Watch

The Gremlins have arrived!! WOOO

Hobby This Week

So completed first 6 members of the butchers, now to wait for some union players to show up see IF I can get them painted in time :) I may have started painting some constructs as well…rather than the sensible Merc lists I have for BCB.

Make sure you check out my sponsors the always friendly if in South ‘Yorkshire’ gaming store the Outpost where you can get 20% off RRP on their site.

Guild Ball #WAAC team update

Well here you go 2 team members down.


That means not long till we go live on the raffle.

#WAAC Weekend is HERE!!

WAACThis is the weekend for WAAC, so if you can get some games in, paint those models or create that amazing piece art/diorama/wall and enjoy yourself with family and friends.

But IF you can please donate if you hobby this weekend it’s for an amazing cause that everyone can be touched by in someway.

If you want to donate this is the place https://www.justgiving.com/waac2015/

If you want to a T-Shirt this is the spot http://www.wargamernation.com/waac-t-shirt/

For those waiting for the raffles, they are very close only one or two models to go and we will be ready to launch :D

State of the Union – Rage

Aaaaaaaaaaaaaaaaaaaaaaaaaargh!!!!!!!!!!!!!!!!!!!!!!!!! Rage
Pretty standard MOV, DEF and KICK stats. Slightly better TAC than most but 0 ARM and a measly 1/1 INF. WTF???? Something dodgy going on here, that must be a miss-print. 17 wounds so pretty decent but with no ARM you’ve got to be a little careful with him. Looks like a bit of a glass cannon but with only able to allocate him 1 INF he better hit like a freaking train.
Character Traits
Selective [Brewers, Butchers, Engineers, Morticians] – So he is happy to kill for any of these 4. Anyone who is able and willing to play for the Butchers must be a bit filthy. And we will see that he certainly is! From what I have seen any team that can use him certainly do at some point in their line-ups! If I could have babies and was that way inclined, I would be all over Rage like a rash. Weird toy soldier man crush??? Maybe a little.
Maverick – This model cannot be affected by other friendly plays or character traits. Both a blessing and a curse. So he cannot benefit from Blackheart or Coins buffs but also means isn’t affected by things such as Gutters Scything Blow (he is just really good at skipping) or Fangtooth’s foul odour (he loves a good Camembert so Fangtooth smells like clean laundry compared to his favourite snacks). This means you can happily sit him next to both without worrying about the negative consequences.
Berzerk – If Rage damages a model, he get’s another attack for free! Lovely jubbly. This has been clarified by the Steamforged rules team that the extra free attack doesn’t have to be against the original target or even straight away. For example he can damage someone, then move and attack someone else with his free attack.
Furious – He can charge for free! For free!!! This does however explain why his INF is 1/1. But you could potentially say he gets 2 free INF when able to charge. And then another 1 free INF for doing damage. I could go on!
Crucial Artery – When damaged by Rage he also makes you BLEED. Just because potentially 4 attacks isn’t enough. It’s a shame bleed doesn’t stack!
Access to T and KD on 3 hits and the Concussion character play on 5 and 6. But this guy is all about the DMG. Each damage result selected gives you a momentum so don’t often look much further than that.
Tooled Up – Friendly model gets +1 DMG but can only be used once per turn. The odd occasion where Rage isn’t hitting stuff he can make someone else better. Or more than likely just sit there cleaning blood off his knife and puffing on his cigar. Is there anything more satisfying in life? If there is I haven’t found it yet…..
Concussion – Target enemy model loses 1 INF. Situational but could perhaps come in handy when targeting someone who has not activated yet and you are worried about them putting the beat down back on Rage. Completely useless if you are hitting someone who has already activated. But honestly. With Rage. JUST DO DAMAGE. Free attack….
He gives out pain. Full stop. Leave him alone at your peril. Your opponent has to deal with him otherwise he most certainly will deal with them. Shame he only has a 1″ melee letting the side down. Someone needs to buy this guy a bigger knife! You call that a knife…..THIS is a knife! Season 2 spoiler perhaps :P Finally he is INF efficient and although maybe a bit one dimensional that frees your mind up to think about your other players. Rage does what Rage does best, just point him in the right direction and remove the muzzle.

State of the Union – Hemlocke

Next up for dissection is the Queen of Annoyance, The Priestess of the Ancient Gods, Ms Hemlocke herself. An ever present in my Union teams to date.
So from looking at her stats she is on the speedier side of things with a good MOV to get her where she needs to be. She has a poor TAC so not going to be too effective in close combat it seems. An average KICK meaning she is able to play the ball around if needed and with a huge 6+ DEF almost impossible to hit with any reliability. With being so hard to hit no surprise she has no ARM and a limited number of wounds / hit points. Finally  another model the Union have access to with a 2″ melee range.
Character Traits
Selective [Alchemists, Brewers, Fishermen, Hunters] – So all players in the Union have this (apart from the captain and mascot) which determines which other teams this character will play for. So 3 current teams can also hire Hemlocke into their squad and if I am honest I am not sure why you wouldn’t as think she can bring something new to every one of the teams listed. It also gives a little sneaky peak of the sort of play style the season 2 Hunters may have!
Magical Brew – This is a great ability allowing Hemlocke to remove any conditions on herself when she activates meaning she can clear KD without giving up her advance or using momentum. Also great against teams who use a lot of conditions, like the Alchemists, as very difficult to keep conditions on her.
With only 3 TAC it means a pretty limited playbook of only 3 columns but each column allows for a momentous result with access to dodges and T. With a momentous T on 1 hit she is very effective at winning back the ball and scoring if your opponent has left the ball with one of their models within 6″ of their own goal. She does next to no damage from normal playbook attacks so relies on other abilities to have an effect on the game. Really if she is being used in close combat trying to do dmg then something has gone seriously wrong. Unusually no Guild Ball icons generated from attacks so no accessing her character plays through normal attacks.
So as mentioned above no access to these through her playbook so the only way to access them is through spending the INF directly. But from looking down the list it starts to become clear why Hemlocke is in the team.
Blind – 1 INF, RNG 6″, AOE 3″. Enemy models hit suffer -4 TAC AND -4/-4 MOV to the end of the turn. Can only be used once per turn. This is a great ability that works just as well against quick mobile teams as killy damage teams. The movement reduction really hampers those teams that like to run around whereas the -4 TAC really limits hits for those hitty teams. Also due to the range and AOE it is possible to hit a number of enemy models at once compounding the suffering.
Smelling Salts – 2 INF, RNG 4″, AOE 3″. Friendly models recover 2 HP and can also only be used once per turn. Need that key model to heal a little or prevent that impending death from a condition? Hemlocke’s got the tools for the job. Also as it is an AOE you can heal up multiple models at once if positioned well. I believe currently the only model in the game that has access to a healing character play, that also allows healing of other models (I know Gutter can self-heal when damaging and Boar regens but not the same breadth of use) to help the team heal if momentum is at a minimum.
Noxious Blast – 2 INF, RNG 8″, AOE 3″. All models hit suffer 2 DMG and poison. So remember ALL models, including your own. Also models entering this AOE during the turn gain poison. As with the other two can only be used once per turn. Great for finishing off models or getting poison on enemy models early to burn some of their momentum. I find that each turn it tends to be one or the other of smelling salts and noxious blast. Do I want to heal my team or put out more hurt?
So the key points. She is the only model in the game at present with a base stat DEF of 6+ and only model with access to a heal outside of using momentum. Very good ranged play for dealing small amounts of damage and poison as well as being able to shut models down by blinding them. Good ball carrier as so hard to generate hits against and very good at relieving opponents of the ball. With her speed and ranged plays she has a very large threat range (max 16″ with a sprint and Noxious blast). Good as either a defensive anchor or an attacking ball winner making other teams think twice about bringing the ball near her. And another model with a 2″ melee range. That is 3 from 3 so far.


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