#ToMB2 Month 2 – Strongarm Suit

Another model down in the #ToMB2 count, only Bishop to go for month 2 now :)

I do like this model, plus I am really happy with the base with him smashing the pipe up

wpid-20150318_182610.jpg

As we month 1 I will be taking better pictures at the end of #ToMB2.


Bayou Bear – Trixiebelle

These Boots are made for walking and my word is that what they are doing. Its time for another Bayou Bear Article and  TheRedMoonHead on the forums has convinced me to look at his lady o_O

Its time for Miss Belle, Miss Trixiebelle!!

Stats

She has good Df and average Wp (good for a Gremlin). She has decent number of wounds and has average Wk and Cg. Releatively standard for her cost hench(wo)men.

Abilities

On to her abilities;

Reckless – We have seen this before and on a model that can use soulstones and upgrades means it would be rude not to do this most turns.

Ill Omens – This can be huge as it allows you to cheat the Initiative flip (before Soulstone spend or reflips). This means you will be more than likely to get the result you want or even just force a Soulstone spend by your opponent if the flips are low. It also has a link to Mah Tucket with the suit playing into what effects will last for the turn with Chores. So get it suit you want over going first could be pretty powerful as well. Another nod goes to Kin with their Companion meaning you can alpha strike hard with this as well.

Don’t Fight Over Me, Boys! – This makes it incredibly hard to pin her down when she is in a crowd. As she can make a Gremlin the target of an attack (if legal obviously) aimed at her. If you position her right even the most nasty attacks ping off her.

Attack Actions

Slap – A great Ml attack which unfortuanelty does little in the way of damage. She does get some nice triggers but don’t expect her do take something big down. Scheme runners though? She can munch through.

  • I Never – Rams – After damaging, a friendly gremlin (including her) can make an Ml attack against the target, but no triggers allowed. Does mean on a reckless activation she could hit 6 times on a charge. Even at weak that is not bad at all.
  • Help!Masks – After damaging, any gremlin within LoS and nearby may push towards the target.

Although she won’t be hurting many things if she pulls a Lenny or Mancha Roja or Franc into Ml range with Help then release I Never on the next hit she can really help pull your crew around or just free hits are welcome. Not her best use but one worth considering.

Gremlin Lure – Needs any 6 to hit the TN and is resisted against Wp. It is reverse Lure, in which you push the target its Cg away from Trixie. Unless it is gremlin then it moves towards Trixie. Great action as it allows for a reposition of your crew while messing with your opponents! Pushing models out of Turf war is the obvious easiest use of it.

  • Never Needed to See ThatCrow – After succeeding the target gains slow. Great when used on the offense as no-one likes slow.

I will mention the patented TheRedMoonHead Homing Missile use of this on a non-gremlin model (Whiskey Golem, Bishop etc.)

Deploy in front of Trixie, activate her late, go reckless and gremlin Lure 3 times. Firing model far far up the field before they even activate is horrid. Especially when you can almost assure you get initiative the next turn thanks to her cheating the flip…..
This is an evil thing to do and I suggest you never ever not do this at least once.

Buy You a Drink? – Her attack 0 action that needs a 7 of crows to hit the TN and is again resisted by Wp. Basically hands out poison to the amount equal to the difference between totals. This could hand out a ridiculous amount of poison if you are lucky. This is what makes her best buddies with Brewmaster, although if you take a Performer (merc) then you can do some big damage with the 2 ladies…

Tactical actions

Presents? For me? – Her only Tactical Action is also a 0 action. She targets any number of Scheme Markers in base contact with her. Then at the end of her activation you place Markers in base contact with her. Basically if you can out-activate your opponent this is almost guaranteed plant explosives as if you have a Marker next to her at the start of activation. She can place that marker 15” (plus base width) away from where it was. This is huge if you play it right, as it can be defensive as it is not limited to friendly markers (I will let that one settle in as the fun to be had with that MUWWAHAHAHA!!).

Now just imagine Trixie walking around being followed by 8 or 9 scheme markers during the game.

Upgrades

Obviously as a gremlin she will like Dirty Cheater (who doesn’t) but she does have 2 named upgrades as well which both have uses with her.

Bounty – This costs 1 soulstone and can be taken by her and Mah Tucket, it hands out a trigger to other friendly Gremlins Sh actions within LoS;

  • Paid In Full – Crows – After killing the target, draw a card.

This is great if you have lots of Bayou Gremlins on the board as their Crow trigger is not great so this at least helps bypass it. Somer summoning approves..

A Gun For a Lady – This costs 1 soulstone and gives her a Sh attack.

Big Ol’ Gun – Average Sh with great damage track and OK range. It does push her back regardless of success which needs to be considered when lining up shots. She must also declare triggers;

  • Help Her Up – Mask – After resolving, push a friendly model towards the target.
  • Oh Dear. – Crows – After resolving the attack the closest friendly model suffers damage as well.
  • BLAM! – Rams – Grants damage flip with double positive flip which means even drawing lets you cheat as long as hard to wound isn’t about.
  • There Goes a Leg! – Tomes – Hands out slow which is always good.
Overall

Everyone loves her simply, she brings a little flavour to every single master. With only the pig heavy Ulix really not bothered if she is about. You can probably see she has utility with all, like Franc being the cheap heavy hitter for gremlins, Trixie is the all rounded. Although the Gun is not really an auto-include its rude not to take something that hurts that much.

Bounty is very wise if you are taking more than 3 Bayou Gremlins to help control that nasty Crow trigger. The Mah box set is going to be Very popular with gremlin players and not just for Mah!!


2000 POSTS

WTF, how have I managed to waffle for this number of posts! HOW?!

Never did I think I would hit this many posts when started, never mind that it has kept me out of trouble for a few years now!

Thank you all for keeping coming back and actually let hit some (in my humble opinion) amazing numbers.

We have seen some huge changes in the hobby since I started in 2010.

More systems, better models, more materials.

Kickstarter has changed the landscape of the hobby forever.

 


The #40K #WAAC Raffle

Go read… Please Thank you

The #40K #WAAC Raffle | Forces of Darkness 2015!.


The #WAACChallenge

Some may have seen the £5 challenge done previously the concept is simple buy a model cheaply from a bidding site, paint it up, sell it on. Any profit you make from doing it goes into the WAAC pot :)

So some rules as we all need rules otherwise we all descend into Hobby ADD!!

  • Buy a model cheaply, can be any model any genre, system, age, condition. Doesn’t matter where from as long as you can screen shot when you bought/won the model.
  • You then have 6 weeks (to allow for postage) to paint it. It does not need to be sold at the point BUT does need to be for sale.
  • Anything you can make above the original cost (ignoring postage) goes to WAAC.
  • Make sure you use Twitter, Facebook, Blogs as a way to share the challenge but also there may be prizes for the biggest % difference (free models is cheating though ;) )or original idea.
  • Donations to go here please WAAC2015

Optional Rules

  • Doesn’t need to be one model you could do a squad or even an army if you are mad enough BUT the cost per model needs to be less than £5.
  • If you miss the 6 week deadline (and it is not Royal Mails fault) then you have to add 1p per day late.
  • You can change your personal deadline as well. As long as we see proof of a start and end date
  • You can do it more than once if you wish other the coming months.

Beared-itorial

So with the new spoils from Wyrd about the future releases, my eyes they begin to wander. So to help me feel better (stop judging) I have gone through all the factions to work out some stats about my master counts! These numbers work with context that I don’t use any of the cross-over masters in both factions only in one of them.

  • Guild & Ressers – 0 own of the 7
  • Arcanists – 2 own of the 7; Marcus and Rasputina
  • Outcasts – 4 own of the 7; Von Schill, Viks, Tara and Levi (both are proxy/count-as models)
  • 10T – 5 own of the 7; Misaki, Mei Feng, Lynch, Yan Lo and McCabe
  • Neverborn – 2 own of the 7; Lilith and Pandora
  • Gremlins – 4 own of the 7; Ophelia, Somer, Zorida and (Wong although no crew for him)

So of 49 possible masters I own 17 masters so that is only 35% of possibilities. Of the 39 unique masters I have 43%.

Of the 17 I have not played with Zorida, Tara and Levi, which needs to be adjusted. Zorida will happen soon as I am interested how she works in Gremlins. Tara and Levi are ‘count-as’ masters so I still need to work on them to have a crew usable. But again not far away either.

What about the masters that interest me?

So easy one is Gremlins which gives me a full faction and the aim is for them to be full (7/7). While ressers we can ignore as I have no interest in them (0/7), likewise with 10T I am not that interested in Shenlong so have no desire to have 10T at full faction but depends on how much I want to use Sensei Yu (5/7).

Guild I have only ever really had one love at that is Ms Flame, Sonnia. However she has similarities with Wong and Raspy, so doubt I will ever fall into Guild (0/7).

Neverborn I am only looking at Dreamer but he at least has plenty of crossover with Pandora and gives me some fun basing possibilities, however I have had plenty of times to pick him up and never really gone for it. I think I need to put him in the same category as Sonnia in love the idea not sure I will take the plunge (2/7).

Outcasts I have plenty of coverage but there is one master I really want and that is Jack Daw. Tried once or twice and love him. Tara and Levi are very much me playing around with unique ‘count-as’ models over solid uses (5/7)

Finally Arcanists, the reason for all this (and the hobby wobble) I only have 2 possible likes, Ironsides an interesting idea I am interested to see how she works. Colette and her crazy scheme marker ‘fun’ is another possible however I don’t think I can at the moment deal with her madness she plays (3/7).

So what does this mean as far as number go? Well scarily even with the those add-ons I am at 45% for all possible masters. While with the unique masters puts me at 56%.

Which possibly suggests I have a problem….BUT I would only have 1 full faction and 2 factions that are pretty full. The outcasts seem to have happened by accident rather than design like 10T.

While Arcanists will be very much be the 3 masters (perhaps I will drop in Mei if the urge takes me) while Neverborn are the 2 ladies with perhaps the Crone and the gambler dropping in if I feel the need.

I actually feel better Knowing that I will only be insane with 1 faction, while the rest I can claim no interest or only specific master interest. Thank you for listening to these ramblings..

Warhammer

WFB is dead…Long live WFB or something like that…

Hobby This Week

Work continues with month 2 of #ToMB2, I am v close to having my bits painted :) while my count as Tara work also keeps going.

Hobby ADD has been strong this month so I may start jumping around again soon. HELP ME!!

Make sure you check out my sponsors the always friendly if in South ‘Yorkshire’ gaming store the Outpost where you can get 20% off RRP on their site.


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