I know I said I wouldn’t go down the route of plastic with the gremlins I already have……What can I say I am weak!
Avast me hearties the fish have themselves a real sea captain…I mean come on he has a peg leg :) it’s time for Corsair.
He is pretty slow for a Fishermen but he is probably not scoring your goals as much as Shark is. His DEF and ARM are standard for a large model in the game. His TAC is average for a captain but his playbook is smaller than that so wrap arounds are possible. His KICK stat is average for Fishermen but and he does suffer with a low range compared to the rest of the guild.
His INF for a captain is about average but unlike others he wont be taking loads of others with only 2 extra INF he can have as a maximum.
Tough Hide – He is going to be hard to take out unless you put some effort into him but don’t rely on it to keep him going.
Sturdy – He gets to ignore the first Knockdown result against him, which means he can be INF expensive to deal with if you need to get away from him without parting blows involved. This means the likes of Brewers and Engineers need to throw more INF than normal into him.
Close Control – If he gets the ball then it is that little bit harder to get it off him, again like Sturdy it makes him that harder to deal with if you need the ball off him.
One Leg Stance – Grants all friendly models Close control and boosted KICK stats. This will just make the Fishermen scary as even Kraken becomes a bit more goal threatening!!!
Loads of momentous results on this playbook and with a column 1 Tackle and column 2 Knock down he needs to be respected. He is more a pusher than a dodger like other fishermen but he can do a fair amount of damage as well, if you need it. With his higher TAC than number of columns it means he can actually do some big damage on the charge.
Rough Seas – Costs 2 INF, this is an incredibly powerful ability as it takes the ball off a player from 6” away. While also not using the words Tackle so Close Control does not trigger!
Harpoon – Costs 2 INF or 1 Guild Ball (4 hits), we have seen this on Kraken but it makes his slow pace much less of an issue as he can reposition models to suit your needs.
Stand Firm – Costs1 INF, model gains Sturdy for the rest of the turn. This makes him popular to use against certain guilds and also means the like of Kraken with his low DEF will not suffer as much. Also means parting blows are not as deadly as before. You may not use it every turn (especially with its short range) but always remember it.
An incredibly different player than Shark as you have probably gathered, he is going to want to be in the middle of the pitch getting the ball of anyone he wishes and supporting the rest of the team. He is not going to score many goals but the number of snap shots he is going to help create could be pretty scary as he is generally going to be incredibly hard to shift. Less massive wave of shark more immovable cliff.
Opening the Gates of a Gaming God
So I have 2 tournaments coming up in the next few months, first a Guild Ball one which is easy as I am trying to learn the Alchemists so no issue there.
I do however have my first Malifaux event of the year coming up down at the grid.. Some of you will know I have struggled to play Malifaux at the moment. Too many options has left me very meh as to what to play. Thankfully I have set myself a challenge for ‘Shattered Heart’ only play one master for all 3 rounds.
So one master and with that I have narrowed down to 4 possibilities really; Levi, Jack Daw, Hoffman and Ironsides. I am going to discount Levi and Jack Daw as I spent a good chunk (for me) in 2015 on Outcasts and I don’t fancy slipping back into them so quickly.
That leaves me with Hoff and Toni. At the moment I am still not sure which one to go with, both are different from what I have played before and look great fun to play. At the moment Toni is winning but it may come down to what I have painted come the event :)
So apparently Frostgrave has literally gone insane across the various social media I deal with (and at the LGC). So naturally I may have jumped on board. Some of you may know I am selling off my Convergence and sticking with just Mercs for Warmachine, but instead of selling it all I am recycling some of it for Frostgrave. At the moment I have some mad ideas for repaints but the idea overall is to have a Chronomancer as my wizard. I have no idea if they are any good in the game but it will be a fun little project for me :)
In more faux news, the new schemes in the GG document are worth looking into as they are really going to shake up the game. Even if there are strong similarities to the normal schemes these are going to be fun..
The other thing that has got me excited is the news that Knight Models are dropping a new game just for Marvel universe. This has me pretty excited as although I love Batman, I prefer the Marvel Universe to DC. So I will be keeping my eye on this to see where it goes, as painting these generally clean, bright minis will be a hell of a challenge for me.
One game of Guild Ball this week, against Alex and his crazy Masons build. I lost 6-12 but couple of rolls here and there and I could have been closer. In other news Midas with Concussion is pretty nice.
Back on the Malifaux trail now I have some aims so hopefully I can go fully painted assuming I actually nail down a master… I have also been painting more of my Armada stuff which I am loving, even the millions of tiny squadron models..
As always make sure you check out my sponsors they always friendly if in South ‘Yorkshire’ the Outpost where you can get 20% off RRP on their site.