These Boots are made for walking and my word is that what they are doing. Its time for another Bayou Bear Article and TheRedMoonHead on the forums has convinced me to look at his lady o_O
Its time for Miss Belle, Miss Trixiebelle!!
She has good Df and average Wp (good for a Gremlin). She has decent number of wounds and has average Wk and Cg. Releatively standard for her cost hench(wo)men.
On to her abilities;
Reckless – We have seen this before and on a model that can use soulstones and upgrades means it would be rude not to do this most turns.
Ill Omens – This can be huge as it allows you to cheat the Initiative flip (before Soulstone spend or reflips). This means you will be more than likely to get the result you want or even just force a Soulstone spend by your opponent if the flips are low. It also has a link to Mah Tucket with the suit playing into what effects will last for the turn with Chores. So get it suit you want over going first could be pretty powerful as well. Another nod goes to Kin with their Companion meaning you can alpha strike hard with this as well.
Don’t Fight Over Me, Boys! – This makes it incredibly hard to pin her down when she is in a crowd. As she can make a Gremlin the target of an attack (if legal obviously) aimed at her. If you position her right even the most nasty attacks ping off her.
Slap – A great Ml attack which unfortuanelty does little in the way of damage. She does get some nice triggers but don’t expect her do take something big down. Scheme runners though? She can munch through.
- I Never – Rams – After damaging, a friendly gremlin (including her) can make an Ml attack against the target, but no triggers allowed. Does mean on a reckless activation she could hit 6 times on a charge. Even at weak that is not bad at all.
- Help!– Masks – After damaging, any gremlin within LoS and nearby may push towards the target.
Although she won’t be hurting many things if she pulls a Lenny or Mancha Roja or Franc into Ml range with Help then release I Never on the next hit she can really help pull your crew around or just free hits are welcome. Not her best use but one worth considering.
Gremlin Lure – Needs any 6 to hit the TN and is resisted against Wp. It is reverse Lure, in which you push the target its Cg away from Trixie. Unless it is gremlin then it moves towards Trixie. Great action as it allows for a reposition of your crew while messing with your opponents! Pushing models out of Turf war is the obvious easiest use of it.
- Never Needed to See That – Crow – After succeeding the target gains slow. Great when used on the offense as no-one likes slow.
I will mention the patented TheRedMoonHead Homing Missile use of this on a non-gremlin model (Whiskey Golem, Bishop etc.)
Deploy in front of Trixie, activate her late, go reckless and gremlin Lure 3 times. Firing model far far up the field before they even activate is horrid. Especially when you can almost assure you get initiative the next turn thanks to her cheating the flip…..
This is an evil thing to do and I suggest you never ever not do this at least once.
Buy You a Drink? – Her attack 0 action that needs a 7 of crows to hit the TN and is again resisted by Wp. Basically hands out poison to the amount equal to the difference between totals. This could hand out a ridiculous amount of poison if you are lucky. This is what makes her best buddies with Brewmaster, although if you take a Performer (merc) then you can do some big damage with the 2 ladies…
Presents? For me? – Her only Tactical Action is also a 0 action. She targets any number of Scheme Markers in base contact with her. Then at the end of her activation you place Markers in base contact with her. Basically if you can out-activate your opponent this is almost guaranteed plant explosives as if you have a Marker next to her at the start of activation. She can place that marker 15” (plus base width) away from where it was. This is huge if you play it right, as it can be defensive as it is not limited to friendly markers (I will let that one settle in as the fun to be had with that MUWWAHAHAHA!!).
Now just imagine Trixie walking around being followed by 8 or 9 scheme markers during the game.
Obviously as a gremlin she will like Dirty Cheater (who doesn’t) but she does have 2 named upgrades as well which both have uses with her.
Bounty – This costs 1 soulstone and can be taken by her and Mah Tucket, it hands out a trigger to other friendly Gremlins Sh actions within LoS;
- Paid In Full – Crows – After killing the target, draw a card.
This is great if you have lots of Bayou Gremlins on the board as their Crow trigger is not great so this at least helps bypass it. Somer summoning approves..
A Gun For a Lady – This costs 1 soulstone and gives her a Sh attack.
Big Ol’ Gun – Average Sh with great damage track and OK range. It does push her back regardless of success which needs to be considered when lining up shots. She must also declare triggers;
- Help Her Up – Mask – After resolving, push a friendly model towards the target.
- Oh Dear. – Crows – After resolving the attack the closest friendly model suffers damage as well.
- BLAM! – Rams – Grants damage flip with double positive flip which means even drawing lets you cheat as long as hard to wound isn’t about.
- There Goes a Leg! – Tomes – Hands out slow which is always good.
Everyone loves her simply, she brings a little flavour to every single master. With only the pig heavy Ulix really not bothered if she is about. You can probably see she has utility with all, like Franc being the cheap heavy hitter for gremlins, Trixie is the all rounded. Although the Gun is not really an auto-include its rude not to take something that hurts that much.
Bounty is very wise if you are taking more than 3 Bayou Gremlins to help control that nasty Crow trigger. The Mah box set is going to be Very popular with gremlin players and not just for Mah!!