Here is my little firefly, all Zzappy
Here he is the biggest, strangest model around! A review of him and also construction can be found HERE.
Lovely model and I have to say I am glad I went a bit further and didn’t use the rock pile..
As we gear (see what I did) up for the release of the new Floaty Vectors, I figured I would carry on my posts about different sections of the CoC army.
All 3 are obviously based on the same chassis and as such have the same stats;
What you get is basically a Cygnar Jack with a slightly lower DEF but you do get pathfinder due to the floatyness. Comparing to the other CoC chassis you are much more manoeuvrable and slightly harder to hit (although still below average rolls for most things) but ARM is also lower.
Pathfinder is very handy although you see a bit of Skornergy (CoCergy?) with the optifex directive unit as they can’t use one of their abilities on this chassis.
Pretty average Jack stats then, time to look at the individual vectors then (should really call them Vectors more)
On first viewing this Jack stands out over the other ones, first the Rending Claw which is one of the few Weapon Masters on a heavy anywhere on top of reach as well :O With a decent P&S as well, you will be doing more than scratches on a Khador jack when charging. ON top of this it has the assimilation rule which means it can heal itself if it destroys a construct, generally not bad but wont help too much in the long run as it is during your activation so you may not need it if you have got into combat first and wrecked something.
Then we have its gun the Dissevering Microswarm (longest name ever) which has OK range but a big AoE and nice POW to it. What is helpful is the Ground Pounder attack which is another way of getting round stealth and also good for taking out medium armoured stuff over the normal AoE attack. (many POW12 better than blast damage).
Certainly a Vector for all seasons, as it can deal with infantry (except heavy ones) at range and then can wreck face up close with that crazy claw.
Pretty straight forward melee vector. At first glance it is maybe a bit lacking, as those weapons are very low for a jack of any description. However they are both open fists so double-handed throws are a possibility and also since they both have buckler. We actually have a vector that is at the same ARM as a khador jack which actually makes it the toughest vector CoC can take based on stats (highest DEF and ARM).
What does make this vector and interesting choice is its troop support abilities. First up Shield Guard is always on (so again a touch of CoCergy with Iron Mother) but certainly helps protect squishy things. It also has Hand of Vengeance which means if any infantry dies near by then it gets +2 to-hit and damage rolls which brings its hitting power up just enough to be OK for a heavy.
The Conservator is an interesting choice and certainly good in more infantry heavy lists like Axis and Aurora. Under Axis feat after some infantry dying it is going to be a crazy vector to charge in with SPD7, MAT9, P&S19 on 2 attacks before boosting is nothing to sneeze at.
Possibly the craziest vector we have (which is saying something). It is certainly a Nemo’s wet dream of electricity. With the immunity to electricity and the zappy Emitter Surge.
Basically these do not want to be in combat! They can kill infantry but that is probably it in combat! What makes them interesting is those 2 zappy guns both are ok range but low POW. What makes them interesting is if you hit you can draw a line between the modulator and target. Anything intersected by that line also takes a low POW hit. Great for taking out stealth targets or high DEF targets that are in front of a low DEF one!
If you hit the Modulator in combat it also dishes out a low POW damage for their trouble.
It is an unusual vector and possibly the one I am struggling to find a use for beyond taking out low ARM targets. It is however the cheapest heavy in the faction which is nothing to be sneezed when it has 2 range and 2 melee weapons.
Overall the 3 vectors are pretty decent, at the moment I am not sure if they out shine their 4-legged brethren but I can see them having some uses in lists. I suppose I will be getting a couple at least to go with my 5 others….
There are some very handy Stream Roller 2014 cards doing the rounds, apologies as I can’t remember who did them
But they are awesome and many internet points and Kudos to them. Click the link below
It is that time again where people make promises they can not keep past the 5th of January
We all try these things and more often than not we get distracted, forget or just decide that the shiny is toooo tempting!!
Now usually I do not subscribe these sort of things mainly as I have a habit of forgetting about whatever I am suppose to try or give it. Lent is the same I remember about half way through that chocolate bar :S
I am however going to try something this year which I would imagine will be highly taxing for me (especially doing this blog and getting so much exposure to all that the hobby brings).
I am not going to start any new FACTIONS!!!
What this means is for all my current systems I am stuck with what I have for this year, no more chopping and changing. This means that for the following systems I am shaping up like this.
40K – Orks and Eldar
Warhammer – Warriors of Chaos
Warmachine – Cygnar and CoC
Hordes – Skorne and Legion
Malifaux – Gremlins
Dystopian Wars – Empire of the Blazing Sun
Deep Wars – Fortune Hunters
Freebooters Fate – Pirate Goblins
Surely new releases for these should keep me busy for a year? Now I do have some side projects going on as well. Such as my Grotau but they are count-as allies so I can use them normally within the Ork Codex so they dont count (this is not bending the rules).
Overall I believe this is very doable, as Orks are due an update and PP can keep feeding me book updates anyway I am relearning Malifaux M2E finally and rumours of newer Dsytopian Wars rules has them on to chill anyway.
Now I am allowing one twist to this no Factions rule, I am allowing a new system to enter the stable but I am in no rush to do something like that On top of this I am allowed to drop armies BUT cant pick up new ones..
So what say you all? Can I do it? Am I doomed to fail? Are you also looking into some gaming resolutions?
So I have my hands on probably the oddest model PP have created in some time, a 3-legged floating HUGE robot….what is not to love
The box is nice and shiny showing of the model in question. The packaging of the Axiom is like the other huge based models from PP is impressive as to get so much into the box is always impressive and slightly overwhelming if you are not expecting..
Once we get all the bits out of the box (which takes some time), what do we get?
Some of it is standard the big ol’ 120mm base, stat cards, wreck marker and finally a handy instruction diagram.
As you can see there is much going on with this beast..
And when you compare it the mass of resin and metal well it is a scary scary model to consider putting together. weighing in at over 50 individual pieces, you heard me OVER 50 :O.
It is a lot to take in.
The actually finish is very nice on the model the resin PP use is so much better than their restic can be (See the CoC battlebox). Nice and clean plus with very little flash in general on most pieces.
The little orbs are great on the pelvis section.
The log of rock of Doooommmmm. I appreciate that they had to find a way to make it ‘hover’ but the rock in my opinion was the worst choice possible (surely). Especially with the nice swooping stems they have for the various servitors.
They only parts that caused some issue where the shoulder pads and legs as they had to deal with some ‘chunks’ of resin for removal
Fortunately they are no in terrible places but they are in slightly awkward places to get a knife. Needle files could have been handy..
Was pretty enjoyable if very extensive!! The majority is pretty easy to deal with. In fact I did very little pinning on this model the contact points are large and my super glue strong
Most of the load-bearing points are ok to deal with without for much concern.
That is to say apart from the arms, as you can see below the connection from shoulder to ‘hand’ is a small piece of metal, which in part has some pretty small connection area. These were pinned for that reason and for the most part it has done the job with no tumbling Jazz hands..
As mentioned I do not like the pile of rock..SO instead I have a different plan for my PA which involved drills and knife. Which gives me the hole I now have the bottom of him. As for the base you will have to wait and see. But for those wanting to go down a similar route the piece is hollow so is easy enough to get through without problem and will allow for a very sturdy finish if the hole is tight.
As always time for some lovely scale shots, in this case my Stormwall and also a plastic Centurion.
As you can see PA has a much bigger footprint compared to the SW and also heightwise there is not much between them. Even when you consider the base height I have on the SW
He really is a beast!
A great, great model as long as you ignore the rock pile….
Like the over Huge base models, he goes together pretty easily more so than some of the smaller models PP produces.
I would expect you are going to see this in a LOT of CoC builds as it is such a great model to have around for most of the warcasters.
You can pick up your own Prime Axoim from The Outpost with 10% off RRP HERE