Category Archives: Warmachine

Dominator

Carrying on with my look at the Cephalyx models, this time the leader of all the Dominator. An unusal model as he is a Ranking Officer that opens up any (small/medium) non-cephalyx unit into a Cephalyx list

Stats

Like the other Cephalyx you come across they can hit reasonable well and their DEF is ok but they suffer the low ARM and the weapons wont scratch much thankfully they do have Anatomical Precision as well.

Abilities

They Grant some nice abilities to the unit they take over (lets face it, they aint using strong character and leadership to move the unit around) with both Fearless and Tough being excellent abilities to hand out to any of the Merc units. To add to the survivability of the Dominator you also get Sacrificial Pawn as well which should help protect him as when he dies it isn’t good for you.

He is the Linchpin which means if he is killed then the unit loses fearless for a turn AND will immediately flee. I really like this rule as it is a great fluffy rule as the controller dies the unit suddenly ‘wakes up’.

Units

So out of the box which units will help bring something to the Cephalyx that they don’t already have (we can ignore Cavalry as they aren’t allowed anyway). There are a lot of units so bear with me;

  • Press Gangers – They bring some advance deployment and range attacks to the army and will benefit from fearless but they already have tough.
  • Sea Dog Boarding Crew – As the Pressgangers, they bring range threat and enjoy being under control for the tough and fearless. They need some help so you will probably be looking at using their UA (Mr. Walls) and WA (Rifleman)
  • Sea Dog Deck Gun – Cheap long range gun but there is a slightly better option elsewhere.
  • Lady Aiyanna & Master Holt – They have a great boost to damage through the Lady and Holt adds some range however with all the other Cephalyx sprays they don’t need to worry about magic weapons.
  • Hammerfall High Shield Gun Corps & UA – Will grant plenty of shooting with the UA around, they can also be surprisingly quick as well.
  • Horgenhold Artillery Corps – Huge range on the gun and nice damage output, the point difference between this and the SD deck gun is probably worth it.
  • Horgenhold Forge Guard – Weapon masters which will love the tough and fearless, just a shame they are pretty slow.
  • Ogrun Assault Corps – They have range attack plus assault ability as well as. Plus they are medium bases, so ok blockers.
  • Tactical Arcanist Corps – They bring some cloud effects to hide crucial models (like Thexus) but also everyone loves fire.
  • Herne & Jonne – Lots of AoE shooting fun.
  • Precursor Knights & UA – Shield wall and pseudo- weapon master as well. They also ignore DEF/ARM buffs
  • Steelhead Halberdiers – They bring Reach but apart from that not much else they are another cheap unit.
  • Steelhead Riflemen – Having CRAs that can be rerolled make them dangerous.
  • Alexia Ciannor & the Risen – Lots and lots of chaff, really goes for the attrition list type.
  • Captain Sam MacHorne & the Devil Dogs – They bring some knock down and additional damage against beasts/jacks, so tough and fearless will be very good for them, to get in.
  • Cylena Raefyll & Nyss Hunters - The bring CRA with hunter as well as weapon masters when you need it. The low ARM means both tough and fearless help loads.
  • Dannon Blythe & Bull, The Bounty Hunters – They bring ability to have Prey in the list but not much else.
  • Greygore Boomhowler & Co. – They are already rocking the (super) tough but fearless is great. They are also great trample blockers.
  • Kayazy Assassins & UA – They bring Backstab and gang, while the UA helps with kill stroke. But like the Eliminators it’s the Dominator keeping up.
  • Kayazy Eliminators – Fast and Stealthy already so the additional bonuses are great, just difficult for the Dominator to keep up.
  • Croe’s Cutthroats – poison, back stab and bushwhack; Plus the benefit a lot from the tough and fearless.

So what is best for the Cephalyx to take bearing in mind they can only take 1 unit, 2 if you go tier with Thexus. At the moment I am liking the look of Croe’s Cutthroats as with poison and backstab on all their attacks with the manipulation of Thexus it could be a match made in heaven, especially against hordes. The Forge Guard with their weapon masters could be nasty, especially as he can protect them a little from shooting and helps with their slowness as he can bring enemies to them.

For a hard to shift unit I could see Boomhowlers being great at this as their built-in super tough and then fearless as well is a nice combo. Tactical Arcanist Corps with their clouds will also be very handy with keeping Thexus well hidden, well except against Legion. Then there is obviously the Nyss hunters that gain a lot from the Dominator and make them a little more scary.


Monstrosities

After looking at the Man with the Brain Thexus, I figured better to look at his jacks…..sorry monstrosities.

To start with these guys are treated exactly like Warjacks however they are living and as such do not leave scrap markers.

Stats

All three guys have the same basic stats, so they are pretty average SPD for a heavy. While the MAT is also average while the RAT is on the low side. Their DEF is Khador Jack low, while their ARM is almost Cryx heavy low. This means that they are in an odd place as their DEF and ARM are both pretty rubbish for what is a heavy jack.

However what does really help this is the huge number of damage boxes. They have a full set, that’s right a total of 36 boxes, which is a crazy amount of damage. These guys take damage pretty easily BUT they can take a lot of damage.

Another nice bonus for them, is eyeless sight which is great when having to deal with those cloud problems. Something to remember that can be an issue with Hexeris is that Thexus will not be able to ignore the clouds when using the Monstrosities as arc nodes.

Subduer

The range choice from the 3 big guys. He comes with a Net Launcher which is a low range AoE attack that does no damage.

But what it does give is Quake which allows you to knock down everything in the AoE on a direct hit (shame it is only a small one). While Catch allows you to drag the direct hit target and then hit them with the Impaling Blade for free. This melee weapon is an OK attack for a heavy not terrifying but OK.

The Subduer suffers from low stats to hit with both weapons (although with the knock down this is mitigated a little). If you want to hit something then you will need to boost in general, however like all monstrosities you will need an Agitator which will come to later..

Warden

The cheapest choice of the 3, coming in with 3 attacks 2 Mecha Fist and Head Plate all at the same low (like medium infantry level) P&S, again the Agitator helps mitigate this but what helps the Warden is its other rules.

It has 2 open fists for those double-handed throws when you need them, its head is also a Buckler :) which makes its armour almost worthwhile..

The Head is then where it’s all at as it is Hard Head which allows you to hit a big harder for head-butts and slams. Speaking of Slams we also have Grand Slam and Follow Up, which makes the Warden slightly better on the focus and also lets it force a path through enemy lines for a possible spot to be an arc node for some spell assassinations.

Finally there is Shield Guard which is handy if you want the warden to protect other Cephalyx beyond Thexus himself.

Very cheap heavy that can with the right set up actually be pretty nasty..

Wrecker

The big hitter of the 3 with its two Ball & Chain weapons which are the highest P&S capable. Which also has Reach and Chain Weapon which is always nice. They also have Beat Back which in theory allows you to move him an additional 5 inches which can actual place the Wrecker where you need him.

The Wrecker also comes with a chain attack Bloodbath which allows for an additional attack for free which also is a thresher type of attack which can really help clear out support from around a heavy target.

Pretty simple Monstrosity really point, release and enjoy the carnage..

Agitator

Now generally the monstrosities are cheap and the stats suggest this, however what makes them shine are the Agitator solos so it makes sense to add these into the post at the same time..

Stats

Very fast and squishy solo who is clearly a support solo really, although at a push they can hit stuff if need be. They have OK DEF and poor ARM but they do have Sacrificial Pawn [Monstrosity] which helps this lots and also they will be near the big guys naturally.

Weapons

They have some Prosthetic Blades that is on the low side damage-wise but they do have Anatomical Precision which at least lets them take down normal infantry on their own.

Abilities

The agitator comes with Fearless and Pathfinder which is standard for the Cephalyx, but what does make the Agitator worth the points is its Magic Ability which has a decent target number.

  • Influence – You will see this across all of the cephalyx really, as they do enjoy taking control of enemies.
  • Psychic Assault – Again another one that is popular across all of the Cephalyx, it is a nice magical attack which is a spray that is decent POW but also ignores LOS, which is very nasty.
  • Instigate – This is what makes the Agitators huge targets for your opponent, they hand out +2 to attack and damage rolls for ALL Drudges and Monstrosities close by. This is incredibly powerful and creates some nasty possibilities. But with the Monstrosities for this post in particular it makes them hit at very nice levels (character levels) and pushes the damage into more scary possibility particularly the Wrecker, but even the Warden with its 3 attacks make for a scary prospect.

Overall

Very unusual heavies so surprisingly cheap and yes their stats reflective this BUT those damage boxes are amazing!! They can take a hit so well. The Agitator is going to be the Choir for Cephalyx for the cost which in theory adds maybe a point to the cost of the monstrosities in a list it grants so much help with the Instigate ability, it does make the big guys very scary.

Obviously Thexus helps in a couple of ways, boosting DEF and ARM against shooting is helpful to deliver the big guys. While some healing and pseudo movement boosts also makes them a little bit more scary..


Beared-itorial

Lots of interesting things appearing on the radar this well..

First Wyrd have a Malifaux Starter set in the works which is pretty exciting. With 8 brand new models for a Guild VS Neverborn-off. What I really like is they are all new models that will appear in the next book but that they are also Mercs so other factions can use them. Very clever approach to starter set and cant wait to see it. Maybe some card terrain as well wyrd? ;)

Next up the MASSIVE new model from the GW, Smaug, they have really gone to town with this guy judging by the pictures and the price!!

Amazing something like this can be mass-produced but suppose they are still the biggest so they get the biggest miniature?!

Not overly inspired by the new Primarch BUT my word the base is absolutely stunning. I think better than Horus one, which is saying something..

 Painting & Hobby

I am on December slow down, always seems to happen this time of year, motivation begins to slow.

Been getting more Malifaux games in recently however I will be moving away from 10T for a while as starting to get a bit of burnt out :( which does mean more Neverborn for a bit :)

So close to Christmas now but with the Outpost it’s always Christmas with 20% off RRP on everything on their site (what? too cheesy?).


Beared-itorial

Slow week, really slow….

 Painting & Hobby

I am painting Legion :O

Been over a year since I have done any, but I maybe back on it ;)

Getting close to Christmas and with the Outpost it’s always Christmas with 20% off RRP on everything on their site (what? too cheesy?).


Bendy Boards Battle Board Review

Today I will be having a look at the new Battle Boards (cue thunder and lighting) from Bendy boards , you may remember when I looked at the crew boards which are suitable for Malifaux and other small skirmishers..

Well Mr Leee has expanded his scope and has now started creating BattleBoards which are daddy versions of the crew ones which will cover large model counts for say Warmachine and Hordes (or people with massive Malifaux collections *looks over at Marc*).

As most tournament tray business comes in from the US its nice to see UK-based availability of these sorts of trays. Lie all BB trays they have plenty of space for models but also the various paraphernalia, you need as well such as stat cards, dice, pens, tape measures etc. freeing up your hands for some juggling :)

You can see Leee has learnt much in the time between my reviews, as now we have a flat-pack arrive rather than the block that is the crew board.

The whole thing is very nice and clean and goes together very easily, even with my daft hands..

Some nice features worth mentioning are the support beams underneath the tray, they really add some rigidity to the tray and make it feel as solid as the block crew boards!!

There is also the lip around the tray although small, it is certainly high enough to help catch the minis before the fall when you do have a brain fart during a tournament..

As always we are provided with more than one type of board configuration and in my case I went with the ‘A’ board but you do get a further 3 choices as well. Below is the layouts on offer;

Battle board A

  • 1 x 120mm or 2 x 50mm and 2 x 30mm
  • 8 x 50mm or 40mm
  • 29 x 40mm or 30mm
  • 4 x 30mm

Battle board  B

  • 1 x 120mm or 7 x 30mm
  • 4 x 50mm or 40mm
  • 8 x 40mm or 30mm
  • 38 x 30mm

Battle board  C

  • 1 x 120mm or 7 x 30mm
  • 15 x 50mm or 40mm
  • 6 x 40mm or 30mm
  • 22 x 30mm

Battle board  D

  • 7 x 50mm or 40mm
  • 9 x 40mm or 30mm
  • 40 x 30mm

Plenty of variation across the different boards, in fact the only thing not catered for is those broken players who take 2 Prime Axioms……Colossals I meant all Colossals and Gargantuans.

 

Ignoring the drunk Angel (which the lip stopped btw) I can hold a fair amount of models in this tray with little fuss. So what about the price then? Well for the currently reduced price of £30 you can not go wrong!

Overall if you play Warmahordes (or another lipped base game) and need a tray to carry your miniatures from table to table, then the Bendy Boards one is what you want!

The only question I have left is do I theme the board up like my gremlin one…


Earthbreaker Review

Been a while since I have done a model review and boy is it a belter. The Rhulic Dwarves have themselves a colossal :D

The Box

As with all the PP boxes it is nice and shiny showing of the model in question.

I am impressed that they have managed to get all the kits into these boxes as I am sure it has been tight on a few of them ;)

The Bits

Once we get all the bits out of the box, what do we get?

A nice set of models, I have to say there is a large amount of resin compared to metal in this kit compared to others I have looked at. The standard stuff is of course the big ol’ 120mm base, stat cards, wreck marker and instruction diagram (forgot to take pics).

There is a large amount of pieces, but surprisingly this is down to the arms as we shall see..

The Pieces

With this kits the pieces are generally very nice as you would expect from the resin PP uses. What did surprise me is the amount of chunks of waste resin my kit had. I am not used to the large amount in here, yes it is less than some of the FW kits I have built but significantly more than other PP models I have done. The flash amount was on the low thankfully with only the odd bit here or there (some of it was noticeable though).

As mentioned the arm/shoulder sections are significant number of pieces in the kit, this is great though as the arm is very long and account for a lot of the width of the model so any metal on here would have made them pretty impossible to keep attached to the body. On the flip side the legs are only in 2 parts!!

The main body comes in 2 sections and feels surprisingly solid I actually think the is more to main hull/body than other kits I have come across. I have to say the level of detail on the one-pieces is awesome and PP are showing they have really got to grips with the resin..

Do think they would make great steampunk submarines ;)

Detailing on the back section is very nice for such a lump of resin!!!

The long arm sections appear to be the worse areas for the flash I have mentioned as you can see on the plate other long sections suffer a little as well.

Here is a pic of the waste which actually surprised me on this build.

The metal bits are nice and are really just small additions on this model over anything else.

The Build

This was a very simple build and went together quicker than the Stormwall and Prime Axoim. Although it was the most labour intensive build for the pliers!!

 

 

 

 

 

 

 

 

 

 

 

 

A lot of cutting is needed to get rid of the excess..

 

 

 

 

 

 

 

 

 

 

 

But the ending result is very nice and I have to say I like the kit a lot, my own reservation is the size of the arms!! Are they too big? Maybe but they look nasty!

You can see a little of the flash (maybe mold slip) on the longer sections, which is a shame.

Scale

Now for the standard scale shot. He is the squattest (it’s a word) of the colossals and as such maybe that is why he has the big arms.

He really is a beast!

Thoughts

Like the over Huge base models, he goes together pretty easily and from my experience probably the easiest of any of the PP models I have dealt with (maybe bias after dealing with clockwork angels recently).

The only misgiving is the size of the arms as they really do broaden the model significantly and with that body it is certainly the bulkest of the big models, especially if you ignore the shoulders on the Prime Axiom..

You can assume to see a lot of these guys on the table when facing the armies of the Rhul.

You can pick up your own Prime Axoim from The Outpost with 20% off RRP HERE


Beared-itorial

It’s that time of year when family start asking about Christmas presents, I am all for new shiny but I am going to try to be sensible in the coming year….Stop laughing!!

What this means is no more factions, no new armies!!! Now I can have some play here as I will be allowed to add within a faction and if I completely remove myself from a faction that leaves me with some space also!!

I would like to say no new games, but with Infinity and Guild Ball knocking on the door not sure how well that will happen.

I will of course also have Infamy to play as well once the KS is finished and the rules become available but I am not going to even fight that. Does mean I need to actually build the models I already have for my shame!!

PPP

PP have moved to hard plastics for some of their future releases. This is huge as I know a lot of people are not a fan of the resin they use (I am though for the big kits) and lets not discuss restic.

I am looking forward to see what becomes of this, but it will be interesting as now we have a direct comparison between PP and GW for the first time since they have not been closer too each other as far as fan bases go (although honestly we all know GW is still out there in front)

 Painting & Hobby

I have managed to paint my friends Lady J and Hoffman crews this week, like literally 2 crews in one week. Thankfully he is a fan of the poster paint look…

As always make sure you check out the guys at the outpost who now over 20% off RRP on everything on their site.


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