Category Archives: Warmachine

Defending Deathclock – GK Workbench

Some of you may remember I did a reblog of the why deathclocks are not popular, you can read it  HERE

Well over on GK workbench there has been a rebuttal in a way to this, so here you go;

A Bit of Background…

I know most of the Warmachine players will understand what Deathclock vs. Timed means when I throw these terms around. For the uninitiated Deathclock imitates the Sudden Death chess time format, with each player getting an equal amount of time. Time only runs on your turn but if you run out that’s it, you lose! Rounds end when one player wins and one loses.

Timed turns gives each player up to a certain amount of time per turn, with rounds ending after a predetermined length +2d6 mins. After this round time expires “dice down” is called and the game goes to tiebreakers. These can be pulled from remaining casters, highest Control (Scenario) Points, or kill points.

Keep reading HERE


Redux: Slayer

More reduxing today (its a real word) this time more Cryx love with the Slayer;


Unboxing of Stormwall on BoW

What can I say SO MANY BITS ;)


Redux: Cankerworm

Another Redux post ladies and gents, this time its the Cankerworm and a real pain to paint he was.


Death To The Deathclock! Or Why I Prefer Timed Turns. – Muse on Minis

Over on Muse on Minis. They have been looking at the why Deathclocks in tournaments are not  as straight forward as timed turns.

OK, now that I have your attention, don’t panic.  I’m not going to take your favorite timing format out back and shoot it.  But I am going to point out what I feel are some of its current flaws, and what things I like about Timed Turns over Deathclock.

Keep Reading HERE


Soapy Bearbox – Neglected Toys

Welcome to the first of the Soapy Bearbox guest posts big thank you to Owen (aka twitter name @oconlan) for taking the time to be the first. So handing straight over to him and his post – Neglected Toys

Us wargamers tend to be a fickle bunch. How many toy soldiers do you have sitting on a shelf or stashed away somewhere that haven’t seen battle in a long time? Whether it’s that new model smell, the fresh modelling/painting challenge or simply some cool new rules, the latest releases always have a strong lure. There are others reasons too that a model, unit or army can sit unused. For example, if you see yourself as a competitive player you may find yourself gravitating towards the ‘better’ models, the models you know you can get to work. You may have a preferred play style or a local gaming scene that favours certain types of models.

At different times I’ve found myself in this rut, where I get caught up in the new releases and neglect my old toys. I think I’ll use my Legion of Everblight as an example as there are four quite forlorn looking warlocks sitting on my shelf. In the run up to the Irish Masters I almost exclusively used the three warlocks that were leading my lists – Saeryn, Absylonia and Kallus. These and their respective armies are tightly packed into my army case as they see a lot of tabletop time. They were definitely chosen for competitive purposes and because they fit my preferred melee-focussed play style. After a bit of reflection I realised that these warlocks have dominated my games since MkII of Hordes was released. It’s easy to see why Saeryn has gotten a lot of play – she is one of Legion’s best warlocks and one of the best warlocks in the game. She and Absylonia share something in common – an affinity with beast heavy forces, so you can see my play style coming through there. Kallus is the new kid, a curve ball in my list selection. Again he’s melee focussed, but this time he favors a force made up mostly of infantry.

Glancing again at the shelf it’s clear why two of the warlocks, Lylyth and her Epic version, are sitting there. Both are ranged focussed warlocks and while I have a lot of ranged troops it really isn’t my preferred style. I like charging and power attacks. That’s not to say my armies never include ranged options (it’s hard to resist the Striders!), but I’m not excited by the idea of a ranged heavy force. Since this article is about those neglected toys maybe I should give them a try… I might learn something.

The third shelved warlock has two things in common with the Lylyths – she is Fury 5  and is also a bit one dimensional. Rhyas must be terribly jealous of the attention I lavish on Saeryn. She should fit my play style, right? She’s a melee centric warlock, but Rhyas is a warlock I haven’t taken the time to figure out. I think I’ve fielded her only three times. Maybe I’m being put off by the Fury 5 stat.

The final shelved warlock is Thagrosh1 and I think he’s there for a different reason to the others. I overdosed on him in MkI and haven’t managed to get back to him. He has all of the right ingredients – melee focussed with a high Fury stat, so there is really no excuse not to revisit him.

If I look at my other factions I see both versions of Irusk, Epic Butcher, Sorscha, Harkevich and Fiona hav all been neglected. They’ve all be shelved for different reasons, but now is the time to get them out to play. How am I going to do this? I’m going to roll a die of course! Here’s my D10 chart -

Whenever I have a friendly game or campaign coming up I’m going to roll a D10 and starting building my force from there. As these neglected warcasters/warlocks see more play I’ll either reroll on the chart or remove them entirely.

Maybe it’s time for you to reinvigorate your gaming by bringing some of your neglected toy soldiers out to play…

Until next time,

Owen

Thank you again for a great piece from Owen and what is the take home message. But let any of your minis gather dust as at one time they were all shiny.


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