Author Archives: David Wilkinson


First set of Jetbikes at last Wooooo!

Operation: Ice Storm (and GenCon) First Review

My thanks to @Domonet on Twitter for knocking this together for me :)

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This is a review of the items that were available in the Gencon Bundle. I say “were” because this bundle is no longer available, and was only available at Gencon or direct from the Corvus Belli website. Operation: Ice Storm will be available separately from your usual retailers at the end of the month, Bootleg Penthesilea will be getting a general release at sometime in the future (currently unknown), and the special Bolt character – Tabitha Lyons – was a limited run that was only available at Gencon (or on the CB webstore), and seems like it will be making a couple of small reappearances at smaller events.

Bootleg Penthesilea

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Corvus Belli’s Bootleg range is aimed largely at collectors and painters. It takes certain elements from the game/universe and allows the sculptors to do something that you wouldn’t normally see on the table top (though the majority of the releases so far can actually be used on the tabletop if you want to). Past releases have featured around the Tactical Armoured Gear (TAG) pilots with several just stood on 25mm bases, though the larger and more popular ones featured the upper torso of the TAGs opened up and having some interaction with the pilot or mechanic. This particular model falls into the camp of being tabletop ready with the only real difference between this and her regular release being a change of attire and style of bike.

Penthesilea is a character model from the Aleph faction and Steel Phalanx sectorial (sub-faction). Here are the studio photos of the original, so that you can see the difference.

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Looking in the box, here are the parts as delievered….

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and finally, here is the assembled model….

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As with a lot of CB’s latest releases, the benefits of their 3d modelling is readily apparent with joins between pieces fitting perfectly, making the assembly of the model a dream to put together.

Cosplay Bolt: Tabitha Lyons

This model was produced as a result of cross-promotion between CB and professional prop/cosplay studio, ArtyFakes. Corvus Belli had contacted the company regarding the creation of a scale Spitfire model, to be presented to the winner of the Interplanetary tournament, held in Spain abck at the end of June.

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As the story goes, this prompted Tabitha Lyons (one half of Arty fakes) to look into Infinity a bit closer and liked the style and look of the miniatures enough to start on her own cosplay project. Corvus Belli decided to get in on the act too, and using the benefits of 3D sculpting and rapid proto-typing, were able to adapt the standard Bolt sculpt to resemble Tabitha as a limited release. Word has it that Tabitha will be making an appearance at TableTop Nation for their Ice Storm release event, and that there may be some Spare models available, but don’t quote me on that.

Here is Tabitha at Gencon, looking the part….

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and here is the studio picture of her 28mm likeness….

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Looking in the blister, we have these parts….

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and once again, final model(s)!

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This is the first Neoterran Bolt model to be available with the Dropbear launcher (yes, that is its name!). The Dropbears are a new Infinity 3rd Edition (N3) weapon, which has been described as being able to deploy mines from range rather than being in base to base.

Operation: Ice Storm

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Operation: Ice Storm is an entirely new product from Corvus Belli, and if the name is anything to go by, possibly just the first, with people speculation on future Operation: XYZ box sets. It is an introductory 2-player starter kit which has everything required to start playing the game included in the box – Models, Dice, Measure, Terrain and Quick Start Rulebook!

The two forces contained are Pan-Oceania and Nomads. Each force is composed of resculpts of their factions army boxes (which are now discontinued – I imagine that they will be available separately again, once the rush for Ice Storm has died down a bit), as well as one exclusive sculpt of a new N3 unit for each faction. Pan-Oceania get the imposing Father-Knight, and Nomads get the alluring Reverend Healer. The first 5000 boxes of Ice Storm will also come with a Corporate Security Unit (CSU) model – think bodyguard. This CSU has a role in the starter missions, but for those not lucky enough to get the model, there is also a token that can be used to denote the unit on the table for mission purposes. The CSU will also be given a mercenary profile once N3 hits.

Pan-Oceania models:

3 x Fusiliers with Combi-Rifles
1 x Nisse with Multi-Sniper Rifle
1 x ORC Troop with Combi-Rifle
1 x Akalis Commando with Combi-Rifle
1 x Father Knight with Combi-Rifle

Nomad models:

3 x Alguiciles with Combi-Rifles
1 x Grenzer with Sniper Rifle
1 x Spektr with Combi-Rifle
1 x Mobile Brigada
1 x Reverend Healer

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Cleaning up the models….

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And then all assembled….

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Now the models are out-of-the-way, here is a closer look at the tokens provided – everything you need to start playing the game, including a new silhouette marker for use with determining line of fire for your models (note – whilst silhouette is the official terminology, it is essentially magic cylinders. Just regard the silhouette as a 2D cross-section of the cylinder, placed perpendicular to the line of fire being drawn).

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And the dice! As you may or may not be aware, Infinity is played using D20’s. The ones included in Operation: Ice Storm come colour coded to your force (blue for Pan-Oceania, red for Nomads) with each factions logo occupying the number 1 face.

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Moving on to the scenery, we have some lovely cardboard crates and buildings to fold into shape (made from rather thick, high quality cardstock), as well as a mat to lay it all out on. In a wonderful example of planning, these cardboard buildings are the exact size and shape to for around the standard boxes that Corvus Belli use for their models. I have always advised new players that they are ideal to hold on to for when playing at home, and now this reason has just got better. As you can see in the picture below, they are rather sturdy for standing models one, and even more so, when reinforced with the model packaging boxes (the Jotum and Raicho aren’t part of Ice Storm, but they are a large lump of metal shown stood on top of a cardboard box :) ) I have also included Tabitha in one shot for scale….

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The rule book is a bit misleading at first – half the book is in English, and the other half is in Spanish, with the language chosen by flipping the booklet over and reading from the other side. That said, it is a great introduction to the game with the story to set the scene for the missions, some lovely artwork, and instructions on how to learn to play.

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This is done very smoothly over the course of 5 missions that introduce new rules elements gradually. The missions hold the hand of a new player very well, in my opinion, going so far as to dictate how the table should be layed out using the objects included in the scenery pack.

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Once you have completed the 5 missions, players are ready to start looking at the rest of the game. This however will have to wait a bit. This is because Operation: Ice Storm is built around the new Infinity Third Edition ruleset… which is not yet available. At the time of writing, word is that the company is aiming for a Black Friday (US) release (28th November to the rest of the world). This is not too long to wait though, especially as most retailers won’t have their copies of Ice Storm until the end of September. That said, the rulebook does go on to give example of how to build up the Ice Storm forces to a “standard” size force of 300pts with 2 purchases, 1 tag and 1 infantry box.

It is worth saying that as new information has been released about N3, a lot of veteran players have started to incorporate these changes in their games (effectively playing Infinity 2.5) to help ease the transition, and it is working rather well. I don’t see why this couldn’t be done by new players too, though the point at which the final mission tails off is still a worthy standalone game, even without the entirety of the third edition rules.

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Again, thanks to Dom for putting this great article on for us :) Now to resist Infinity AGAIN!!

Soul Porter




The big guy is HERE!! :)


Been trying to figure out a topic for todays Beareditorial as lets be honest the news post-GenCon is still very much nothing. Well except GW re-releasing the re-release of Space Hulk but that is a can of worms about limited edition stuff I don’t fancy opening…

Anyway back on topic which is to say I didn’t have a topic, should I talk about painting? Nah you need to be good at it to talk about it, well better than drybrush and washes J

I have already done KS to death so that’s a no then it hit me I can do a decent base when the mood takes me. So lets waffle about model basing….

Obviously basing is incredibly important these days mainly because it keeps your models upright and generally provides the point in which you take measurements.

But more so now more than any other time it is about adding to the model be it themed or added interest beyond the model itself.

Old Skool

We all remember in the 80s and 90s the Green Goblin bases of GW games, with perhaps sand painted green then maybe with some green flock on top as well just too really drive home the idea of GREEN!!

Thankfully that particular look is long dead but even the GG bases did provide one thing that is needed.

A finished based means a finished model this is what it all comes down to really. I know we all joke about the old school bases but it finished the model.

Types of basing

There does seem to be 2 extremes of basing though still from those that clean up the base of wayward paint from the model and maybe a sprinkling of sand or flock. To those that spend more time on the base than they do the model. Both are fine and I would like to think I sit in the middle somewhere, where most people are…

For instance my old Orks just sat on grey sand bases, one for the ease of my sanity with all those models but also it was effective for the dark colours I was using on the Orks.

On the flip side my Cygnar are all based on at least 4/5 layers of cork to give the impression of trench warfare (hell my Storm Strider is actually crossing a trench).

So really I will try my hand at various ways, but it is not to say DIY bases are the only option. Resin bases are everywhere now there are many many companies making them in fact I have reviewed and used quite a few in the past.

Now when it comes to the type of basing it depends on what you are aiming for as doing my cygnar bases for a Skaven army would look awesome in a Hell Pit sort of way but my would you be sick of it by the time you finished one slave unit!! Whereas more character driven games ala Malifaux could mean you can go to town on individuals and just ignore a theme.


Now I could say plan out bases and make sure you get the elements you want, however all my basing is very organic. This means I just throw stuff at the base and sees what sticks it works for me but may not be best idea for others.

Going back to my cygnar I knew I wanted trenches and very little flock etc. with some boards (read coffee stirrers) and water effect plus barbwire at the end. That was about the end of my planning.

While something simple like my Legion of Everblight army is based around a layer of cork for some height then it is about the basing scatter material.

Basing Material

So we are talking flock, sands, moss, static grass, snow etc.. The choice these days is almost mind-boggling. Not only the types of material but also the colours. You want purple grass for your Tau? You can have purple grass..

I think the material you use on your base as ‘scatter’ is the cap for the base be it a basic plastic one, to resin, to 12 layers of cork.

Story time and theming

Picking the right theme for your item is also important, no-one believes Orcs will be seen in a library but Slaanesh daemons moving through lace curtains is nailed on. This is why it is good to pretend to plan what you are aiming for.

While if it is a one-off base a story about the base works much well, for instance my storm strider stepping over trench while a trencher is lurking within the trench as they both move towards the enemy.

Another option is using one thing to tie lots of bases together that may look different, so with this in mind all my 10T models for Malifaux have v different bases, I have the monochrome Yan Lo on dead battle field, Mei Feng on industrial bases, McCabe on ruined temple and Lynch in a tavern. All very different types and colours but I plan to tie them up by using some orange coloured leaves I have. Just one leaf a base as nod towards them signing up to the 10T as a signal leave blows past.

I think it works well, yes my bases are all different but I have an eye-catching thing that draws the eye to tie them together (that and I have orange/blue on all the models)

Ramble Over

So overall after all that waffle go forth and base, have fun with it as it will come across on the finished (and that is what it does) model. Now where is my PVA glue..

 Painting & Hobby

Not addicted to Malifaux, I am not a Maliho as suggested on twitter…..But I have still been painting some Malifaux :D

As always make sure you check out the guys at the Outpost who now offer over 20% off RRP on everything on their site.

Bayou Bear – Wild Boar

When a piglet is not enough, you need something more rugged and manly you go for a Boar, a Wild Boar.


A malifaux average cost for a minion (but expensive next to Gremlins and piglets).

What you get is an average Df, low Wp beast (and pig and swampfiend) that is also average speed. What does stand out is the Cg which unusually is double the Wk and also the number of wounds they have which is pretty nice although no really defensive abilities to keep them going.


On to their abilities;

Bayou Rampage – When they activate if they are not already engaged or very close to a gremlin or near a Pork Whisper’n model. Then they must take a Charge action if it can. Hard to control if not properly supported so watch out for losing the supporting models. Advantage is it can be any legal model so not the closest or something.

On Edge – They gain positive flips to attacks when outside of their activation. Handy for disengaging strikes and also any Ml attacks they can be made to take such as Obey from Brewmaster.

Eat Your Fill – They may choose to heal all damage and end their activation if they kill something. This is really their only defensive ability and it is based off them being offensive.

Attack Actions

Tusks – Average Ml with OK damage track and they must declare a trigger;

  • Stampede – Rams - after damaging the boar takes a wound then must charge again which is the closest (although non-pig target) and this can only be declared once an activation. Has the potential to be pretty nasty but very very unpredictable if you have not planned for it.
  • Eat Anything – Crows – after damaging you get a healing flip.
Tactical actions

Root Around – Zero action they may target a Scheme Marker nearby to push into base contact and discard the marker. Nice way of eating opposition markers.


They will be popular in Ulix as medium hitters between the big pigs and piglets. They also offer a relatively nice way of removing opposition scheme markers. Which is very powerful when certain schemes are in play.

Yan Lo

The man himself, kitted out all in black and white with my 10T orange for glow


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