Bayou Bear – McTavish

Everyone needs a hobby and if that hobby is looking after gators who are we to judge? Today I am going to be looking at McTavish.


He is OK statswise, decent wounds with good Df and average Wp. His movement is pretty average. But at 10 points it is his abilities that will make him what he is.


So what about his abilities then:

Penetrating Stench – Enemy models within 6” cannot take Focus or Defensive actions, very nasty for those trying to gain bonuses shame he couldn’t have been smellier and have a bigger area :)

Unimpeded – He ignores movement penalties for severe terrain, means his average speed is not too much of an inhibition.

The Swamp Is Our Home – Friendly models of the Swampfiend variety gain: Lay of the Land, which is what the Bushwhackers have so cover against everything BUT melee attacks.

Attack Actions

Git ‘Em! – Decent Ml attack with great range and a damage track that is reasonable as well. He also has some nice trigger as well;

  • Death Roll – Rams – Damage flip receives a positive flip.
  • Swallow Whole – Crows – If you inflict severe damage,then the model is killed unless it discards 2 cards.

Hunting Rifle – Another decent attack (shooting this time) and again very good range and a better damage track than the melee one. He also gets to ignore cover AND does not randomize when shooting into engagements.

  • My Loyal Scouts – Masks – Allows you to boost your duel total for each friendly Swampfiend within 6″ and LoS of the target
Tactical actions

Hunting Screen – Zero action that places a Hunting Screen Marker in base contact with him. This creates a small area of soft cover that is removed if he takes the action again.

Gator Snack – Another zero action, discard a Corps/Scrap/Scheme Marker within 3″ to push this him into base contact with it before discarding it and then flip a card to apply one of following dependent on the suite:

  • Rams – He may perform a 1 ap attack.
  • Crows – Heals 2 damage.
  • Tomes – Draw 1 card.
  • Masks – Push him in any direction a small distance.

Obviously being a Gremlin he has access to the likes of dirty cheater if you like but he does have 2 specific upgrades worth considering.

Cute critters – 1 SS – Gives McTavish an Attack Action:

Wrangle Critter – Needing a 6 to achieve TN and resisting against Wp (and average range) which allows you to target non-Leader pig or Swampfiend model to perform an action that cannot declare triggers BUT gains positive flips for any duels.

Very nice as it allows for some manoeuvring and then unleashing attacks or dropping scheme markers on models you have placed in position earlier. Better yet making Gracie hit again in-between her activation AND reactivate

Remember can be used offensively against other gremlin crews or Neverborn of the Zordida kind.

Mud toss – 1 SS – Gives McTavish an Attack Action:

Tossed in the Mud – Has the same stats as Wrangle Critter but allows you to remove 1 Condition on a target. Incredibly useful as Gremlins don’t have much chance to do this.

Mud Bucket – tomes – After succeeding, friendly Gremlin close by may take a wound to allow you to take the action again.


Henchmen (leader or not) he likes Swampfiends so he will naturally work well with Zordida as they can share them. Otherwise you will want at least a couple of Bayou Gators near by, just for the theme as well as they all hit very hard.


McTavish sits in that very sweet spot for gremlins namely 10pt models that hit like a tonne of bricks. Whiskey Golem, Gracie, Mancha and himself all come in this category and to be honest we are spoilt for choice as all have their uses. McTavish is very good at holding an area as anything that comes close will be smacked around a LOT. So if the opponent wants to get rid of him they are going to need  more resources to shift him than most will be willing to do with the expense of ignoring the rest of the crew.


Aveng-Orks Assemble!

Always one to keep my eye open for some fun stuff, stumbled across Teacher by Day, Wargamer by Night.

Who happened to have these amazing ork conversions :)

Uncanny likeness I think you will agree!

To check out more individual pictures head on over to the blog using the link – The Marvel Super Ork Meganobs.


A slow week this week as the count down to Bear Holiday begins, work drags so much…


Mr Eric James is getting busy on both Twitter and Facebook with so much wave 2 artwork starting to come through. All of it looked cool but we are only interested in the important bits.


That is one big drumstick!! Very very cool but also surprisingly realistic I was expecting something with a touch more humour in it.
Then we have this

Now that is a sexy rider


My word is the Infamy KS exploding, you can check it out here. Certainly looks like we will have a well supported game coming out of this and that James isnt promising the moon with his stretch goals as well..

Remember you can listen to James on podcast as well, so go have a listen here.

Paint/hobby Corner

More 10T painting, although I will shortly be looking at how to paint up the odd bits of Arcanists I have.

I did manage to get a game in with Marcus this week, came to an end as we ran out of time but he is lots of fun but he needs a bit more variation outside of his boxset it is too elite of a box I need some cannonfodder or at least some cheaper minions.

Not that I wasnt impressed with the beasts especially the humble Jackalope the thing is a great annoyance. The other thing is the timing on Myranda and her shape shifting, never feels the right time to drop her especially with what she brings to the table. But an extra hitty beast and 4 extra cards from the upgrade does mean I spend a lot of time agonising over when to drop.

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Also don’t forget to Visit the Outpost, our friendly Yorkshire-based (don’t hold that against them) gaming centre spon

#WAAC update 9


Here we are at update 9, 2 months into the fund-raising and we but 6ish weeks away from the weekend of WAAC. Would love to hear how people are getting involved.


They are here, so I will be spending the weekend trying to get them into bags and sent out next week :)


Everyone needs to show their WAAC support with some WAACWear, grab your t-shirt, mug at the WAACWear Shop.

Painting Competition

Still time to take part in the painting competition find out how HERE


The WAAC templates are going fast so make sure you get yours as once they are gone they are gone.

Prize Support

No new prizes this week, but I am still trying to get more :)

Places taking part

The list of places you can take part in WAAC is still growing and below is a full list for you to check out. So make sure you find your local, and if they are not on the list. Let me know :)

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We also have Crow Valley Crusaders taking part in sunny Wales, as well as the Southampton Sluggaz.

We have Tanelorn WG Club in London, Worhamma in the NE looking to be getting involved some how as well :)

Know of a club or store I don’t have on here? Then please either get in contact with me or get them to contact me, so we can make this a truly UK (maybe world) wide event for MacMillan.

Any donation know matter the size will get you a raffle ticket to win some very cool prizes

FSA get armoured

Mark is back with some more DL shiny stuff :) enjoy.

Dystopian Legions what’s in the boxes for the FSA Armoured Infantry Section plus the Armoured Sergeant and Specialist.

It’s been a long time since my last Legions post but I have come back to it here with a look at two boxes of troops for the FSA.


What you get in the main infantry box are five miniatures with related parts five bases and 1 activation card. They are nicely posed and sculpted with relative little cleaning required before assembly.

These do look a lot more straight forward than the EOTBS Rifle section I last worked on though, where it was very difficult to tell what was required to be left on and what was just swarf to be trimmed (but that’s another story)



Then we have the sergeant and specialist to strengthen the unit, again nice looking miniatures with little cleaning required, the box contains two miniatures with related parts two bases and one activation card.



This is a tough unit covered as they are in armour, almost like knights of old.

This as you can imagine restricts their movement which is reflected in the stats, but 1″ less distance than a standard infantryman is probably a fair exchange for the extra 2 injury rating.

You can add a forward observer to make an eight man unit and they can take a Patriot armoured car to speed them into action and add some back up fire power. All in all this is a great edition to your FSA army.


Here is Mr Burt, with his crazy crazy gun….



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